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using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class MultiInt { public i
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionPlayWWiseEvent : Action { public string WwiseEvent; public GameO
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using UnityEngine;using TMPro;using AC;public class CustomTMProTranslatable : MonoBehaviour, ITranslatable{ public TextMeshProUGUI textBox; public int recordedLineID = -1; public string GetTr
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UnityEditor;using UnityEditor.SceneManagement;#endifnamespace AC{ [System.Serializable] public class ActionDoOnce : Action { public int variableID; protected GVar runtimeVariab
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#if UNITY_EDITORusing UnityEngine;using AC;public class SeparateSplitActions : MonoBehaviour{ public ActionList actionList; [ContextMenu ("Split actions")] public void Split
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionClickAnim : Action { public GameObject clickPrefab; public strin
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#if UNITY_EDITORusing UnityEngine;using AC;public class SeparateSplitActions : MonoBehaviour{ public ActionList actionList; [ContextMenu ("Split actions")] public void Split
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= Input.GetTouch (0).position; #endif Ray ray = Camera.main.ScreenPointToRay (position); RaycastHit2D hit = UnityVersionHandler.Perform2DRaycast ( Kick
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionChangeLanguage : Action { // Declare p
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing System.Collections.Generic;namespace AC{ [System.Serializable] public class ActionTagSet : Action { public GameObject ob
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To fix it, move the #endif line underneath the function so that it's just above the function instead.
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using UnityEngine;using Naninovel;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ public enum VarType { Integer, Float, String }; public enum SetMethod { SetValue, Variable }; public en
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ACVariableName); } } #endif private async void RunAsync () { if (string.IsNullOrWhiteSpace(variableName)) { Debug.LogError("Can't set Naninovel varia
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionTemplate : Action { public GameObject
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionChangeFontColor : Action { // Declare variables here public stri
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class CompVarToParameter : Action { public overrid
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class PropertyToParameter : Action { public overri
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using UnityEngine;using Opsive.UltimateInventorySystem;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionUISCheck : ActionCheck { public ov
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UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class PropertyToParameter : Action { // Declare properties here public override ActionCategory Ca
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionPropToParam : Action { public override