Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.AC_Trigger Member List

This is the complete list of members for AC.AC_Trigger, including all inherited members.

_collider (defined in AC.AC_Trigger)AC.AC_Triggerprotected
_collider2D (defined in AC.AC_Trigger)AC.AC_Triggerprotected
_Update() (defined in AC.AC_Trigger)AC.AC_Trigger
actionListTypeAC.ActionList
ActionModified(int index) (defined in AC.ActionList)AC.ActionList
actionsAC.ActionList
AddObjectToDetect(GameObject _gameObject)AC.AC_Trigger
AddResumeToManager(int startIndex) (defined in AC.ActionList)AC.ActionListprotectedvirtual
AreActionsRunning()AC.ActionList
assetFileAC.ActionList
autosaveAfterAC.ActionList
BeginActionList(int i, bool addToSkipQueue) (defined in AC.ActionList)AC.ActionListprotectedvirtual
cancelInteractionsAC.AC_Trigger
canInterruptSelfAC.AC_Trigger
CheckEndCutscene() (defined in AC.ActionList)AC.ActionListprotected
CheckForPoint(Vector3 position) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
conversationAC.ActionList
detectComponentAC.AC_Trigger
detectionMethodAC.AC_Trigger
detectsAC.AC_Trigger
detectsAllPlayersAC.AC_Trigger
detectsPlayerAC.AC_Trigger
DrawGizmos() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
FinishPause() (defined in AC.ActionList)AC.ActionListprotectedvirtual
gameObjectParameterID (defined in AC.AC_Trigger)AC.AC_Trigger
GetActions()AC.ActionList
GetDefaultAction()AC.ActionListstatic
GetNumDocumentReferences(int documentID) (defined in AC.ActionList)AC.ActionList
GetNumItemReferences(int itemID) (defined in AC.ActionList)AC.ActionList
GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionList)AC.ActionList
GetNumObjectiveReferences(int objectiveID) (defined in AC.ActionList)AC.ActionList
GetNumVariableReferences(VariableLocation _location, int variableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList)AC.ActionList
GetParameter(string label)AC.ActionList
GetParameter(int _ID)AC.ActionList
GetParameterData()AC.ActionList
GetReferencedActionListAssets() (defined in AC.ActionList)AC.ActionList
Initialise()AC.ActionList
InitTrigger() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
Interact()AC.AC_Triggervirtual
Interact(GameObject collisionOb) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
AC::ActionList.Interact(int i, bool addToSkipQueue)AC.ActionList
isChangingScene (defined in AC.ActionList)AC.ActionListprotected
IsObjectCorrect(GameObject obToCheck) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
IsOn()AC.AC_Trigger
isSkippableAC.ActionList
IsSkippable()AC.ActionList
IsSkipping (defined in AC.ActionList)AC.ActionList
isSkipping (defined in AC.ActionList)AC.ActionListprotected
Kill()AC.ActionListvirtual
LayerHotspot (defined in AC.ActionList)AC.ActionListprotected
LayerOff (defined in AC.ActionList)AC.ActionListprotected
logSuffix (defined in AC.ActionList)AC.ActionListstatic
NumParametersAC.ActionList
obsToDetectAC.AC_Trigger
obToDetectAC.AC_Trigger
OnDisable() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnDrawGizmos() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnDrawGizmosSelected() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnEnable() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnPlayerRemove(Player player) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnPlayerSpawn(Player player) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnTriggerEnter(Collider other) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnTriggerEnter2D(Collider2D other) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnTriggerExit(Collider other) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnTriggerExit2D(Collider2D other) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnTriggerStay(Collider other) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
OnTriggerStay2D(Collider2D other) (defined in AC.AC_Trigger)AC.AC_Triggerprotected
parametersAC.ActionList
Pause()AC.ActionList
positionDetectObjects (defined in AC.AC_Trigger)AC.AC_Triggerprotected
PrintActionComment(Action action) (defined in AC.ActionList)AC.ActionListprotectedvirtual
ProcessAction(int i) (defined in AC.ActionList)AC.ActionListprotected
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.ActionList)AC.ActionList
RemoveObjectToDetect(GameObject _gameObject)AC.AC_Trigger
ResetList()AC.ActionList
Resume(int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false)AC.ActionList
resumeIndices (defined in AC.ActionList)AC.ActionListprotected
ReturnLastResultToSource(int index, int i) (defined in AC.ActionList)AC.ActionListprotectedvirtual
RunFromIndex(int index)AC.ActionList
SetParameterData(string dataString)AC.ActionList
Skip()AC.ActionList
Skip(int i)AC.ActionList
sourceAC.ActionList
Start() (defined in AC.AC_Trigger)AC.AC_Triggerprotected
syncParamValuesAC.ActionList
tagIDAC.ActionList
triggerReactsAC.AC_Trigger
triggerTimeAC.ActionList
triggerTypeAC.AC_Trigger
TurnOff()AC.AC_Trigger
TurnOn()AC.AC_Trigger
unfreezePauseMenusAC.ActionList
UpdateDocumentReferences(int oldDocumentID, int newDocumentID) (defined in AC.ActionList)AC.ActionList
UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.ActionList)AC.ActionList
UpdateObjectiveReferences(int oldObjectiveID, int newObjectiveID) (defined in AC.ActionList)AC.ActionList
UpdateVariableReferences(VariableLocation _location, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList)AC.ActionList
useParametersAC.ActionList