Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ACEditorPrefs Class Reference
Inheritance diagram for AC.ACEditorPrefs:

Protected Attributes

int hierarchyIconOffset = 0
 
Color hotspotGizmoColor = new Color (1f, 1f, 0f, 0.6f)
 
Color triggerGizmoColor = new Color (1f, 0.3f, 0f, 0.8f)
 
Color collisionGizmoColor = new Color (0f, 1f, 1f, 0.8f)
 
Color pathGizmoColor = Color.blue
 
int menuItemsBeforeScroll = 15
 
CSVFormat csvFormat = CSVFormat.Standard
 
bool showHierarchyIcons = true
 
int editorLabelWidth = 0
 
int actionNodeWidth = 300
 
bool disableInstaller = false
 
string installPath = DefaultInstallPath
 
int autosaveActionListsInterval = 10
 
bool retainExportFieldData = true
 
bool allowDragDrop = false
 
string actionListAssetPath = ""
 

Properties

static int? HierarchyIconOffset [get, set]
 
static int? EditorLabelWidth [get, set]
 
static int? ActionNodeWidth [get, set]
 
static bool? ShowHierarchyIcons [get, set]
 
static bool? RetainExportFieldData [get, set]
 
static Color? HotspotGizmoColor [get, set]
 
static Color? TriggerGizmoColor [get, set]
 
static Color? CollisionGizmoColor [get, set]
 
static Color? PathGizmoColor [get, set]
 
static CSVFormat? CSVFormat [get, set]
 
static int? MenuItemsBeforeScroll [get, set]
 
static bool? DisableInstaller [get, set]
 
static string? InstallPath [get, set]
 
static int? AutosaveActionListsInterval [get, set]
 
static bool? AllowDragDrop [get, set]
 
static string? ActionListAssetPath [get, set]
 

Detailed Description

This script allows for the setting of Editor-wide preferences via Unity's Player settings window (Unity 2019.2 and later).

Property Documentation

◆ ActionNodeWidth

int? AC.ACEditorPrefs.ActionNodeWidth
staticgetset

How wide Action nodes are in the ActionList Editor window

◆ CollisionGizmoColor

Color? AC.ACEditorPrefs.CollisionGizmoColor
staticgetset

The colour to paint Collision gizmos with

◆ CSVFormat

CSVFormat? AC.ACEditorPrefs.CSVFormat
staticgetset

The format to read/write CSV files

◆ DisableInstaller

bool? AC.ACEditorPrefs.DisableInstaller
staticgetset

If True, checks for AC's required Input and Layer settings will be bypassed

◆ EditorLabelWidth

int? AC.ACEditorPrefs.EditorLabelWidth
staticgetset

How wide to render labels in the Managers and other Editors

◆ HierarchyIconOffset

int? AC.ACEditorPrefs.HierarchyIconOffset
staticgetset

A horizontal offset to apply to Hierarchy icons

◆ HotspotGizmoColor

Color? AC.ACEditorPrefs.HotspotGizmoColor
staticgetset

The colour to paint Hotspot gizmos with

◆ MenuItemsBeforeScroll

int? AC.ACEditorPrefs.MenuItemsBeforeScroll
staticgetset

How many menu items can be displayed in the Editor window before scrolling is required

◆ PathGizmoColor

Color? AC.ACEditorPrefs.PathGizmoColor
staticgetset

The colour to paint Paths with

◆ RetainExportFieldData

bool? AC.ACEditorPrefs.RetainExportFieldData
staticgetset

If True, then export wizards will retain their field data when re-opened

◆ ShowHierarchyIcons

bool? AC.ACEditorPrefs.ShowHierarchyIcons
staticgetset

If True, then icons can be displayed in the Hierarchy window

◆ TriggerGizmoColor

Color? AC.ACEditorPrefs.TriggerGizmoColor
staticgetset

The colour to paint Trigger gizmos with