Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
ActionEnd (bool stopAfter=false) | |
ActionEnd (ActionEnd _actionEnd) | |
A Constructor that copies the values of another ActionEnd. More... | |
ActionEnd (int _skipAction) | |
ActionEnd (Action actionAfter) | |
ActionEnd (Cutscene cutsceneAfter) | |
ActionEnd (ActionListAsset actionListAssetAfter) | |
Public Attributes | |
ResultAction | resultAction |
int | skipAction |
Action | skipActionActual |
Cutscene | linkedCutscene |
ActionListAsset | linkedAsset |
A data container for the variables that determine what happens when an Action has completed running.
AC.ActionEnd.ActionEnd | ( | ActionEnd | _actionEnd | ) |
AC.ActionEnd.ActionEnd | ( | int | _skipAction | ) |
A Constructor that sets skipAction explicitly.
ActionListAsset AC.ActionEnd.linkedAsset |
The ActionListAsset to run, if resultAction = ResultAction.RunCutscene and the Action is in an ActionListAsset file
Cutscene AC.ActionEnd.linkedCutscene |
The Cutscene to run, if resultAction = ResultAction.RunCutscene and the Action is in a scene-based ActionList
ResultAction AC.ActionEnd.resultAction |
What happens when the Action ends (Continue, Stop, Skip, RunCutscene)
int AC.ActionEnd.skipAction |
The index number of the Action to skip to, if resultAction = ResultAction.Skip