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Adventure Creator
1.73.4
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
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This is the complete list of members for AC.ActionList, including all inherited members.
actionListType | AC.ActionList | |
ActionModified(int index) (defined in AC.ActionList) | AC.ActionList | |
actions | AC.ActionList | |
AddResumeToManager(int startIndex) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
AreActionsRunning() | AC.ActionList | |
assetFile | AC.ActionList | |
autosaveAfter | AC.ActionList | |
BeginActionList(int i, bool addToSkipQueue) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
CheckEndCutscene() (defined in AC.ActionList) | AC.ActionList | protected |
conversation | AC.ActionList | |
FinishPause() (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
GetActions() | AC.ActionList | |
GetDefaultAction() | AC.ActionList | static |
GetDocumentReferences(Document document, string sceneFile) (defined in AC.ActionList) | AC.ActionList | |
GetInventoryReferences(InvItem item, string sceneFile) (defined in AC.ActionList) | AC.ActionList | |
GetMenuElementReferences(Menu menu, MenuElement element, string sceneFile) (defined in AC.ActionList) | AC.ActionList | |
GetMenuReferences(Menu menu, string sceneFile) (defined in AC.ActionList) | AC.ActionList | |
GetObjectiveReferences(Objective objective, string sceneFile) (defined in AC.ActionList) | AC.ActionList | |
GetParameter(string label) | AC.ActionList | |
GetParameter(int _ID) | AC.ActionList | |
GetParameterData() | AC.ActionList | |
GetVariableReferences(VariableLocation _location, GVar _variable, Variables _variables=null, string sceneFile="") (defined in AC.ActionList) | AC.ActionList | |
Initialise() | AC.ActionList | |
Interact() | AC.ActionList | virtual |
Interact(int i, bool addToSkipQueue) | AC.ActionList | |
isChangingScene (defined in AC.ActionList) | AC.ActionList | protected |
isSkippable | AC.ActionList | |
IsSkippable() | AC.ActionList | |
isSkipping (defined in AC.ActionList) | AC.ActionList | protected |
Kill() | AC.ActionList | virtual |
LayerHotspot (defined in AC.ActionList) | AC.ActionList | protected |
LayerOff (defined in AC.ActionList) | AC.ActionList | protected |
NumParameters | AC.ActionList | |
parameters | AC.ActionList | |
Pause() | AC.ActionList | |
PrintActionComment(Action action) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
ProcessAction(int i) (defined in AC.ActionList) | AC.ActionList | protected |
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.ActionList) | AC.ActionList | |
ResetList() | AC.ActionList | |
Resume(int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false) | AC.ActionList | |
resumeIndices (defined in AC.ActionList) | AC.ActionList | protected |
ReturnLastResultToSource(int index, int i) (defined in AC.ActionList) | AC.ActionList | protectedvirtual |
RunFromIndex(int index) | AC.ActionList | |
SetParameterData(string dataString) | AC.ActionList | |
Skip() | AC.ActionList | |
Skip(int i) | AC.ActionList | |
source | AC.ActionList | |
syncParamValues | AC.ActionList | |
tagID | AC.ActionList | |
triggerTime | AC.ActionList | |
unfreezePauseMenus | AC.ActionList | |
useParameters | AC.ActionList |