Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionListStarter Member List

This is the complete list of members for AC.ActionListStarter, including all inherited members.

actionList (defined in AC.ActionListStarter)AC.ActionListStarterprotected
actionListAsset (defined in AC.ActionListStarter)AC.ActionListStarterprotected
actionListSource (defined in AC.ActionListStarter)AC.ActionListStarterprotected
AssignParameterValues(ActionList _actionList, int runIndex=0)AC.SetParametersBaseprotected
AssignParameterValues(ActionListAsset _actionListAsset, int runIndex=0)AC.SetParametersBaseprotected
BulkAssignParameterValues(List< ActionParameter > externalParameters, List< ActionParameter > fromParameters, bool sendingToAsset, bool _isAssetFile)AC.SetParametersBasestatic
FieldToID< T >(bool isAssetFile, T field, int _constantID, bool alwaysAssign=false) (defined in AC.SetParametersBase)AC.SetParametersBaseprotectedstatic
GetAssetsFromParameterGUIData(SetParametersBase.GUIData guiData, List< ActionListAsset > existingList) (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
GetFromParameters(int index) (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
GetReferencedActionListAssets() (defined in AC.ActionListStarter)AC.ActionListStarter
IDToField< T >(bool isAssetFile, T field, int _constantID, bool moreInfo) (defined in AC.SetParametersBase)AC.SetParametersBaseprotectedstatic
initialGUIData (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
OnAddSubScene(SubScene subScene) (defined in AC.ActionListStarter)AC.ActionListStarterprotected
OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.ActionListStarter)AC.ActionListStarterprotected
OnDisable() (defined in AC.ActionListStarter)AC.ActionListStarterprotected
OnEnable() (defined in AC.ActionListStarter)AC.ActionListStarterprotected
OnStartScene() (defined in AC.ActionListStarter)AC.ActionListStarterprotected
ReferencesAsset(ActionListAsset _actionListAsset) (defined in AC.ActionListStarter)AC.ActionListStarter
ReferencesObjectOrID(GameObject _gameObject, int id) (defined in AC.SetParametersBase)AC.SetParametersBase
RunActionList()AC.ActionListStarter
RunActionLists() (defined in AC.ActionListStarter)AC.ActionListStarterprotected
runInstantly (defined in AC.ActionListStarter)AC.ActionListStarterprotected
runMultipleTimes (defined in AC.ActionListStarter)AC.ActionListStarterprotected
runOnLoad (defined in AC.ActionListStarter)AC.ActionListStarterprotected
runOnStart (defined in AC.ActionListStarter)AC.ActionListStarterprotected
SceneLoadCondition enum name (defined in AC.ActionListStarter)AC.ActionListStarterprotected
sceneLoadCondition (defined in AC.ActionListStarter)AC.ActionListStarterprotected
setParameters (defined in AC.ActionListStarter)AC.ActionListStarterprotected
SetParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, GUIData guiData, List< ActionParameter > ownParameters=null) (defined in AC.SetParametersBase)AC.SetParametersBasestatic
ShowGUI() (defined in AC.ActionListStarter)AC.ActionListStarter
ShowParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, bool runMultipleTimes=false) (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
successiveGUIData (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
SyncLists(List< ActionParameter > externalParameters, GUIData originalGUIData)AC.SetParametersBasestatic