Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.ActionListStarter, including all inherited members.
actionList (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
actionListAsset (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
actionListSource (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
AssignParameterValues(ActionList _actionList, int runIndex=0) | AC.SetParametersBase | protected |
AssignParameterValues(ActionListAsset _actionListAsset, int runIndex=0) | AC.SetParametersBase | protected |
BulkAssignParameterValues(List< ActionParameter > externalParameters, List< ActionParameter > fromParameters, bool sendingToAsset, bool _isAssetFile) | AC.SetParametersBase | static |
FieldToID< T >(bool isAssetFile, T field, int _constantID, bool alwaysAssign=false) (defined in AC.SetParametersBase) | AC.SetParametersBase | protectedstatic |
GetAssetsFromParameterGUIData(SetParametersBase.GUIData guiData, List< ActionListAsset > existingList) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
GetFromParameters(int index) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
GetReferencedActionListAssets() (defined in AC.ActionListStarter) | AC.ActionListStarter | |
IDToField< T >(bool isAssetFile, T field, int _constantID, bool moreInfo) (defined in AC.SetParametersBase) | AC.SetParametersBase | protectedstatic |
initialGUIData (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
OnAddSubScene(SubScene subScene) (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
OnDisable() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
OnEnable() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
OnStartScene() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
ReferencesAsset(ActionListAsset _actionListAsset) (defined in AC.ActionListStarter) | AC.ActionListStarter | |
ReferencesObjectOrID(GameObject _gameObject, int id) (defined in AC.SetParametersBase) | AC.SetParametersBase | |
RunActionList() | AC.ActionListStarter | |
RunActionLists() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
runInstantly (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
runMultipleTimes (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
runOnLoad (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
runOnStart (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
SceneLoadCondition enum name (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
sceneLoadCondition (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
setParameters (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
SetParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, GUIData guiData, List< ActionParameter > ownParameters=null) (defined in AC.SetParametersBase) | AC.SetParametersBase | static |
ShowGUI() (defined in AC.ActionListStarter) | AC.ActionListStarter | |
ShowParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, bool runMultipleTimes=false) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
successiveGUIData (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
SyncLists(List< ActionParameter > externalParameters, GUIData originalGUIData) | AC.SetParametersBase | static |