Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionParamCheck Member List

This is the complete list of members for AC.ActionParamCheck, including all inherited members.

_parameter (defined in AC.ActionParamCheck)AC.ActionParamCheckprotected
Action()AC.Action
actionList (defined in AC.ActionParamCheck)AC.ActionParamCheck
actionListAsset (defined in AC.ActionParamCheck)AC.ActionParamCheck
actionListConstantID (defined in AC.ActionParamCheck)AC.ActionParamCheck
actionListSource (defined in AC.ActionParamCheck)AC.ActionParamCheck
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionParamCheckvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.Actionvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionParamCheckvirtual
AC::ActionCheck.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
boolCondition (defined in AC.ActionParamCheck)AC.ActionParamCheck
boolValue (defined in AC.ActionParamCheck)AC.ActionParamCheck
category (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionParamCheck)AC.ActionParamCheck
CheckCondition(InvItem _compareItem, GVar _compareVar, Document _compareDoc) (defined in AC.ActionParamCheck)AC.ActionParamCheckprotected
AC::ActionCheck.CheckCondition()AC.ActionCheckvirtual
checkOwn (defined in AC.ActionParamCheck)AC.ActionParamCheck
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
compareObject (defined in AC.ActionParamCheck)AC.ActionParamCheck
compareObjectConstantID (defined in AC.ActionParamCheck)AC.ActionParamCheck
compareParameterID (defined in AC.ActionParamCheck)AC.ActionParamCheck
compareUnityObject (defined in AC.ActionParamCheck)AC.ActionParamCheck
compareVariableID (defined in AC.ActionParamCheck)AC.ActionParamCheck
compareVariables (defined in AC.ActionParamCheck)AC.ActionParamCheck
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(int parameterID, bool checkValue)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, bool checkValue)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, bool checkValue)AC.ActionParamCheckstatic
CreateNew(int parameterID, int checkValue, IntCondition condition=IntCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, int checkValue, IntCondition condition=IntCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, int checkValue, IntCondition condition=IntCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(int parameterID, float checkValue, IntCondition condition=IntCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, float checkValue, IntCondition condition=IntCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, float checkValue, IntCondition condition=IntCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(int parameterID, string checkValue)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, string checkValue)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, string checkValue)AC.ActionParamCheckstatic
CreateNew(int parameterID, Vector3 checkValue, VectorCondition condition=VectorCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, Vector3 checkValue, VectorCondition condition=VectorCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, Vector3 checkValue, VectorCondition condition=VectorCondition.EqualTo)AC.ActionParamCheckstatic
CreateNew(int parameterID, Variables variables, int checkComponentVariableID)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, Variables variables, int checkComponentVariableID)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, Variables variables, int checkComponentVariableID)AC.ActionParamCheckstatic
CreateNew(int parameterID, GameObject checkValue)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, GameObject checkValue)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, GameObject checkValue)AC.ActionParamCheckstatic
CreateNew(int parameterID, Object checkValue)AC.ActionParamCheckstatic
CreateNew(ActionList actionList, int parameterID, Object checkValue)AC.ActionParamCheckstatic
CreateNew(ActionListAsset actionListAsset, int parameterID, Object checkValue)AC.ActionParamCheckstatic
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
description (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionParamCheck)AC.ActionParamCheck
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
floatValue (defined in AC.ActionParamCheck)AC.ActionParamCheck
GameObjectCompareType enum name (defined in AC.ActionParamCheck)AC.ActionParamCheckprotected
gameObjectCompareType (defined in AC.ActionParamCheck)AC.ActionParamCheckprotected
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.ActionParamCheckvirtual
GetNumDocumentReferences(int _docID, List< ActionParameter > parameters) (defined in AC.ActionParamCheck)AC.ActionParamCheck
GetNumItemReferences(int _itemID, List< ActionParameter > parameters) (defined in AC.ActionParamCheck)AC.ActionParamCheck
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionParamCheckvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int index) (defined in AC.ActionCheck)AC.ActionCheckprotectedvirtual
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
intCondition (defined in AC.ActionParamCheck)AC.ActionParamCheck
intValue (defined in AC.ActionParamCheck)AC.ActionParamCheck
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.ActionCheck)AC.ActionCheck
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionParamCheck)AC.ActionParamCheck
parentActionListInEditorAC.Action
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset _actionListAsset) (defined in AC.ActionParamCheck)AC.ActionParamCheckvirtual
ReferencesObjectOrID(GameObject _gameObject, int id)AC.ActionParamCheckvirtual
ReferencesPlayer(int playerID=-1)AC.Actionvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.Actionvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeCompareObject (defined in AC.ActionParamCheck)AC.ActionParamCheckprotected
runtimeCompareVariables (defined in AC.ActionParamCheck)AC.ActionParamCheckprotected
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionParamCheckvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd actionEndOnPass, ActionEnd actionEndOnFail)AC.ActionCheck
AC::Action.SetOutputs(ActionEnd[] actionEnds)AC.Action
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionParamCheckvirtual
AC::ActionCheck.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.Actionvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
stringValue (defined in AC.ActionParamCheck)AC.ActionParamCheck
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
title (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionParamCheck)AC.ActionParamCheck
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateDocumentReferences(int oldDocumentID, int newDocumentID, List< ActionParameter > parameters) (defined in AC.ActionParamCheck)AC.ActionParamCheck
UpdateItemReferences(int oldItemID, int newItemID, List< ActionParameter > parameters) (defined in AC.ActionParamCheck)AC.ActionParamCheck
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionParamCheckvirtual
Upgrade()AC.ActionCheckvirtual
vector3Value (defined in AC.ActionParamCheck)AC.ActionParamCheck
vectorCondition (defined in AC.ActionParamCheck)AC.ActionParamCheck
willWaitAC.Action