Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionTransform Member List

This is the complete list of members for AC.ActionTransform, including all inherited members.

Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionTransformvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.ActionTransformvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionTransformvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionTransform)AC.ActionTransform
category (defined in AC.Action)AC.Actionprotected
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
clearExisting (defined in AC.ActionTransform)AC.ActionTransform
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
constantID (defined in AC.ActionTransform)AC.ActionTransform
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(Moveable objectToMove, Marker markerToMoveTo, bool inWorldSpace=true, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false)AC.ActionTransformstatic
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_RotateBy(Moveable objectToMove, Vector3 eulerAngles, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false) (defined in AC.ActionTransform)AC.ActionTransformstatic
CreateNew_RotateTo(Moveable objectToMove, Vector3 eulerAngles, bool inWorldSpace=true, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false) (defined in AC.ActionTransform)AC.ActionTransformstatic
CreateNew_ScaleBy(Moveable objectToMove, Vector3 scaleVector, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false) (defined in AC.ActionTransform)AC.ActionTransformstatic
CreateNew_ScaleTo(Moveable objectToMove, Vector3 scaleVector, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false) (defined in AC.ActionTransform)AC.ActionTransformstatic
CreateNew_TranslateBy(Moveable objectToMove, Vector3 moveAmount, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false) (defined in AC.ActionTransform)AC.ActionTransformstatic
CreateNew_TranslateTo(Moveable objectToMove, Vector3 moveAmount, bool inWorldSpace=true, float transitionTime=1f, MoveMethod moveMethod=MoveMethod.Smooth, AnimationCurve timeCurve=null, bool waitUntilFinish=false) (defined in AC.ActionTransform)AC.ActionTransformstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionTransform)AC.ActionTransform
description (defined in AC.Action)AC.Actionprotected
doEulerRotation (defined in AC.ActionTransform)AC.ActionTransform
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
inWorldSpace (defined in AC.ActionTransform)AC.ActionTransform
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isPlayer (defined in AC.ActionTransform)AC.ActionTransform
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
linkedProp (defined in AC.ActionTransform)AC.ActionTransform
localVariables (defined in AC.ActionTransform)AC.ActionTransformprotected
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
marker (defined in AC.ActionTransform)AC.ActionTransform
markerID (defined in AC.ActionTransform)AC.ActionTransform
markerParameterID (defined in AC.ActionTransform)AC.ActionTransform
moveMethod (defined in AC.ActionTransform)AC.ActionTransform
newVector (defined in AC.ActionTransform)AC.ActionTransform
newVectorParameterID (defined in AC.ActionTransform)AC.ActionTransform
NodeRect (defined in AC.Action)AC.Action
nonSkipTargetVector (defined in AC.ActionTransform)AC.ActionTransformprotected
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionTransform)AC.ActionTransform
parentActionListInEditorAC.Action
playerID (defined in AC.ActionTransform)AC.ActionTransform
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.ActionTransformvirtual
ReferencesPlayer(int _playerID=-1)AC.ActionTransformvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionTransformvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeLinkedProp (defined in AC.ActionTransform)AC.ActionTransformprotected
runtimeMarker (defined in AC.ActionTransform)AC.ActionTransformprotected
runtimeVariable (defined in AC.ActionTransform)AC.ActionTransformprotected
RunToTime(float _time, bool isSkipping) (defined in AC.ActionTransform)AC.ActionTransformprotected
scaleDuration (defined in AC.ActionTransform)AC.ActionTransform
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionTransformvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
SetRelativeTarget(Vector3 _targetVector, bool isSkipping, Vector3 normalAddition) (defined in AC.ActionTransform)AC.ActionTransformprotected
SetVectorMethod enum name (defined in AC.ActionTransform)AC.ActionTransform
setVectorMethod (defined in AC.ActionTransform)AC.ActionTransform
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionTransformvirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionTransformvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
timeCurve (defined in AC.ActionTransform)AC.ActionTransform
title (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionTransform)AC.ActionTransform
toBy (defined in AC.ActionTransform)AC.ActionTransform
ToBy enum name (defined in AC.ActionTransform)AC.ActionTransform
transformType (defined in AC.ActionTransform)AC.ActionTransform
transitionTime (defined in AC.ActionTransform)AC.ActionTransform
transitionTimeParameterID (defined in AC.ActionTransform)AC.ActionTransform
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
Upgrade()AC.Actionvirtual
variableLocation (defined in AC.ActionTransform)AC.ActionTransform
variables (defined in AC.ActionTransform)AC.ActionTransform
variablesConstantID (defined in AC.ActionTransform)AC.ActionTransform
vectorVarID (defined in AC.ActionTransform)AC.ActionTransform
vectorVarParameterID (defined in AC.ActionTransform)AC.ActionTransform
willWaitAC.Action