Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionVarSet Member List

This is the complete list of members for AC.ActionVarSet, including all inherited members.

Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
animator (defined in AC.ActionVarSet)AC.ActionVarSet
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionVarSetvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.ActionVarSetvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionVarSetvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
boolValue (defined in AC.ActionVarSet)AC.ActionVarSet
CanTranslate(int index)AC.ActionVarSet
category (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionVarSet)AC.ActionVarSet
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.ActionVarSetvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.ActionVarSetvirtual
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_Component(Variables variables, int componentVariableID, int newValue)AC.ActionVarSetstatic
CreateNew_Component(Variables variables, int componentVariableID, float newValue)AC.ActionVarSetstatic
CreateNew_Component(Variables variables, int componentVariableID, bool newValue)AC.ActionVarSetstatic
CreateNew_Component(Variables variables, int componentVariableID, Vector3 newValue)AC.ActionVarSetstatic
CreateNew_Component(Variables variables, int componentVariableID, string newValue)AC.ActionVarSetstatic
CreateNew_Global(int globalVariableID, int newValue)AC.ActionVarSetstatic
CreateNew_Global(int globalVariableID, float newValue)AC.ActionVarSetstatic
CreateNew_Global(int globalVariableID, bool newValue)AC.ActionVarSetstatic
CreateNew_Global(int globalVariableID, Vector3 newValue)AC.ActionVarSetstatic
CreateNew_Global(int globalVariableID, string newValue)AC.ActionVarSetstatic
CreateNew_Local(int localVariableID, int newValue)AC.ActionVarSetstatic
CreateNew_Local(int localVariableID, float newValue)AC.ActionVarSetstatic
CreateNew_Local(int localVariableID, bool newValue)AC.ActionVarSetstatic
CreateNew_Local(int localVariableID, Vector3 newValue)AC.ActionVarSetstatic
CreateNew_Local(int localVariableID, string newValue)AC.ActionVarSetstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
description (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionVarSet)AC.ActionVarSet
doLoop (defined in AC.ActionVarSet)AC.ActionVarSet
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
elementName (defined in AC.ActionVarSet)AC.ActionVarSet
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
floatValue (defined in AC.ActionVarSet)AC.ActionVarSet
formula (defined in AC.ActionVarSet)AC.ActionVarSet
gameObjectValue (defined in AC.ActionVarSet)AC.ActionVarSet
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumTranslatables()AC.ActionVarSet
GetNumVariableReferences(VariableLocation _location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionVarSetvirtual
GetOwner(int index)AC.ActionVarSet
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
GetTranslatableString(int index)AC.ActionVarSet
GetTranslationID(int index)AC.ActionVarSet
GetTranslationType(int index)AC.ActionVarSet
HasExistingTranslation(int index)AC.ActionVarSet
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
intValue (defined in AC.ActionVarSet)AC.ActionVarSet
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
lineID (defined in AC.ActionVarSet)AC.ActionVarSet
localVariables (defined in AC.ActionVarSet)AC.ActionVarSetprotected
location (defined in AC.ActionVarSet)AC.ActionVarSet
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
menuName (defined in AC.ActionVarSet)AC.ActionVarSet
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
OwnerIsPlayer(int index)AC.ActionVarSet
parameterID (defined in AC.ActionVarSet)AC.ActionVarSet
parameterName (defined in AC.ActionVarSet)AC.ActionVarSet
parentActionListInEditorAC.Action
placeholderPopUpLabelDataID (defined in AC.ActionVarSet)AC.ActionVarSetprotected
placeholderType (defined in AC.ActionVarSet)AC.ActionVarSetprotected
preProcessTokens (defined in AC.ActionVarSet)AC.ActionVarSet
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.ActionVarSetvirtual
ReferencesPlayer(int playerID=-1)AC.Actionvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionVarSetvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeGameObjectValue (defined in AC.ActionVarSet)AC.ActionVarSetprotected
runtimeStringValue (defined in AC.ActionVarSet)AC.ActionVarSetprotected
runtimeUnityObjectValue (defined in AC.ActionVarSet)AC.ActionVarSetprotected
runtimeVariable (defined in AC.ActionVarSet)AC.ActionVarSetprotected
runtimeVariables (defined in AC.ActionVarSet)AC.ActionVarSetprotected
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionVarSetvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
setParameterID (defined in AC.ActionVarSet)AC.ActionVarSet
SetTranslationID(int index, int _lineID)AC.ActionVarSet
SetVariable(GVar var, VariableLocation location, bool doSkip) (defined in AC.ActionVarSet)AC.ActionVarSetprotected
setVarMethod (defined in AC.ActionVarSet)AC.ActionVarSet
setVarMethodIntBool (defined in AC.ActionVarSet)AC.ActionVarSet
setVarMethodString (defined in AC.ActionVarSet)AC.ActionVarSet
SetVarMethodVector enum name (defined in AC.ActionVarSet)AC.ActionVarSet
setVarMethodVector (defined in AC.ActionVarSet)AC.ActionVarSet
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionVarSetvirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionVarSetvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
slotAccountsForOffset (defined in AC.ActionVarSet)AC.ActionVarSet
slotNumber (defined in AC.ActionVarSet)AC.ActionVarSet
slotNumberParameterID (defined in AC.ActionVarSet)AC.ActionVarSet
socketSeparation (defined in AC.Action)AC.Actionstatic
stringValue (defined in AC.ActionVarSet)AC.ActionVarSet
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionVarSet)AC.ActionVarSet
title (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
unityObjectValue (defined in AC.ActionVarSet)AC.ActionVarSet
UpdateTranslatableString(int index, string updatedText) (defined in AC.ActionVarSet)AC.ActionVarSet
UpdateVariableReferences(VariableLocation _location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionVarSetvirtual
Upgrade()AC.Actionvirtual
variableID (defined in AC.ActionVarSet)AC.ActionVarSet
variableNumber (defined in AC.ActionVarSet)AC.ActionVarSet
variables (defined in AC.ActionVarSet)AC.ActionVarSet
variablesConstantID (defined in AC.ActionVarSet)AC.ActionVarSet
vector3Value (defined in AC.ActionVarSet)AC.ActionVarSet
willWaitAC.Action