Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.ButtonDialog, including all inherited members.
assetFile | AC.ButtonDialog | |
autoTurnOff | AC.ButtonDialog | |
ButtonDialog(int[] idArray) | AC.ButtonDialog | |
ButtonDialog(int _ID, string _label, bool _startEnabled, DialogueOption _dialogueOption, bool _endsConversation) | AC.ButtonDialog | |
ButtonDialog(int _ID, string _label, bool _startEnabled, ActionListAsset _actionListAsset, bool _endsConversation) | AC.ButtonDialog | |
ButtonDialog(int _ID, string _label, bool _isOn) | AC.ButtonDialog | |
CanShow() | AC.ButtonDialog | |
conversationAction | AC.ButtonDialog | |
cursorIcon | AC.ButtonDialog | |
customScriptFunction | AC.ButtonDialog | |
customScriptObject | AC.ButtonDialog | |
dialogueOption | AC.ButtonDialog | |
hasBeenChosen | AC.ButtonDialog | |
icon | AC.ButtonDialog | |
ID | AC.ButtonDialog | |
isLocked | AC.ButtonDialog | |
isOn | AC.ButtonDialog | |
label | AC.ButtonDialog | |
lineID | AC.ButtonDialog | |
linkedInventoryID | AC.ButtonDialog | |
linkToInventory | AC.ButtonDialog | |
newConversation | AC.ButtonDialog | |
Upgrade() | AC.ButtonDialog |