Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Conversation Member List

This is the complete list of members for AC.Conversation, including all inherited members.

AllOptionsBeenChosen(bool onlyEnabled)AC.Conversation
autoPlayAC.Conversation
CanTranslate(int index)AC.Conversation
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Conversation
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Conversation
ConvertSlotToOption(int slot, bool force=false) (defined in AC.Conversation)AC.Conversationprotected
defaultOptionAC.Conversation
GetCount()AC.Conversation
GetIDArray()AC.Conversation
GetNumEnabledOptions()AC.Conversation
GetNumItemReferences(int itemID) (defined in AC.Conversation)AC.Conversation
GetNumTranslatables()AC.Conversation
GetNumVariableReferences(VariableLocation location, int varID, Variables variables=null, int _variablesConstantID=0)AC.Conversation
GetOption(int slot)AC.Conversation
GetOptionIcon(int slot)AC.Conversation
GetOptionIconWithID(int ID)AC.Conversation
GetOptionID(int slot)AC.Conversation
GetOptionName(int slot)AC.Conversation
GetOptionNameWithID(int ID)AC.Conversation
GetOptionWithID(int id)AC.Conversation
GetOwner(int index)AC.Conversation
GetReferencedActionListAssets() (defined in AC.Conversation)AC.Conversation
GetTimeRemaining()AC.Conversation
GetTranslatableString(int index)AC.Conversation
GetTranslationID(int index)AC.Conversation
GetTranslationType(int index)AC.Conversation
HasActionListOverride()AC.Conversation
HasExistingTranslation(int index)AC.Conversation
Interact()AC.Conversation
Interact(ActionList actionList, ActionConversation actionConversation)AC.Conversation
interactionSourceAC.Conversation
IsActive(bool includeResponses)AC.Conversation
isTimedAC.Conversation
lastOptionAC.Conversation
linkedDialogList (defined in AC.Conversation)AC.Conversationprotected
LinkedDialogList (defined in AC.Conversation)AC.Conversation
OnEndActionList(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping) (defined in AC.Conversation)AC.Conversationprotected
OnEndConversation(Conversation conversation) (defined in AC.Conversation)AC.Conversationprotected
onFinishActiveList (defined in AC.Conversation)AC.Conversationprotected
OnFinishLoading(int saveID) (defined in AC.Conversation)AC.Conversationprotected
OptionHasBeenChosen(int slot)AC.Conversation
optionsAC.Conversation
OptionWithIDHasBeenChosen(int ID)AC.Conversation
OptionWithIDIsActive(int ID)AC.Conversation
overrideActiveList (defined in AC.Conversation)AC.Conversationprotected
OwnerIsPlayer(int index)AC.Conversation
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Conversation)AC.Conversation
RenameOption(int id, string newLabel, int newLineID)AC.Conversation
RunDefault() (defined in AC.Conversation)AC.Conversationprotected
RunOption(int slot, bool force=false)AC.Conversation
RunOption(ButtonDialog _option) (defined in AC.Conversation)AC.Conversationprotected
RunOptionWithID(int ID, bool force=false)AC.Conversation
selectedOptionAC.Conversation
SetOptionState(int id, bool flag, bool isLocked)AC.Conversation
SetTranslationID(int index, int _lineID)AC.Conversation
SlotIsAvailable(int slot)AC.Conversation
startTime (defined in AC.Conversation)AC.Conversationprotected
timerAC.Conversation
TurnAllOptionsOn(bool includingLocked)AC.Conversation
TurnOff()AC.Conversation
TurnOn()AC.Conversation
TurnOptionOff(int id)AC.Conversation
TurnOptionOn(int id)AC.Conversation
UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.Conversation)AC.Conversation
UpdateTranslatableString(int index, string updatedText) (defined in AC.Conversation)AC.Conversation
UpdateVariableReferences(VariableLocation location, int oldVariableID, int newVariableID, Variables variables=null, int variablesConstantID=0) (defined in AC.Conversation)AC.Conversation