Adventure Creator  1.74.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
AC.Cutscene Class Reference
Inheritance diagram for AC.Cutscene:
AC.ActionList AC.iActionListAssetReferencer

Public Member Functions

void CopyFromAsset (ActionListAsset actionListAsset)
- Public Member Functions inherited from AC.ActionList
void Initialise ()
virtual void Interact ()
void RunFromIndex (int index)
 Runs the Actions from a set point. More...
void Interact (int i, bool addToSkipQueue)
 Runs the Actions from a set point. More...
void Skip ()
void Skip (int i)
 Runs the Actions instantly, from a set point. More...
bool AreActionsRunning ()
 Checks if any Actions are currently being run. More...
void ResetList ()
virtual void Kill ()
bool IsSkippable ()
 Checks if the ActionListAsset is skippable. This is safer than just reading 'isSkippable', because it also accounts for actionListType - since ActionLists that run in the background cannot be skipped More...
List< ActionGetActions ()
 Gets the List of Actions that this ActionList runs, regardless of source. More...
ActionParameter GetParameter (string label)
 Gets a parameter of a given name. More...
ActionParameter GetParameter (int _ID)
 Gets a parameter of a given ID number. More...
void Pause ()
 Pauses the ActionList once it has finished running it's current Action. More...
void Resume (int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false)
 Resumes the ActionList. More...
string GetParameterData ()
 Gets the current ActionParameter values as a serializable string. More...
void SetParameterData (string dataString)
 Assigns parameter values based on a string generated by the GetParameterData function More...
int GetInventoryReferences (InvItem item, string sceneFile)
int GetMenuReferences (Menu menu, string sceneFile)
int GetMenuElementReferences (Menu menu, MenuElement element, string sceneFile)
int GetVariableReferences (VariableLocation _location, GVar _variable, Variables _variables=null, string sceneFile="")
int GetDocumentReferences (Document document, string sceneFile)
int GetObjectiveReferences (Objective objective, string sceneFile)
bool ReferencesAsset (ActionListAsset actionListAsset)
bool ActionModified (int index)

Additional Inherited Members

- Static Public Member Functions inherited from AC.ActionList
static AC.Action GetDefaultAction ()
 Gets the default Action set within ActionsManager. More...
- Public Attributes inherited from AC.ActionList
List< AC.Actionactions = new List<AC.Action> ()
bool isSkippable = true
float triggerTime = 0f
bool autosaveAfter = false
ActionListType actionListType = ActionListType.PauseGameplay
Conversation conversation = null
ActionListAsset assetFile
ActionListSource source
bool unfreezePauseMenus = true
bool useParameters = false
List< ActionParameterparameters = new List<ActionParameter> ()
int tagID
bool syncParamValues = true
- Protected Member Functions inherited from AC.ActionList
virtual void BeginActionList (int i, bool addToSkipQueue)
void ProcessAction (int i)
void CheckEndCutscene ()
virtual void ReturnLastResultToSource (int index, int i)
virtual void FinishPause ()
virtual void PrintActionComment (Action action)
virtual void AddResumeToManager (int startIndex)
- Protected Attributes inherited from AC.ActionList
bool isSkipping = false
LayerMask LayerHotspot
LayerMask LayerOff
List< int > resumeIndices = new List<int> ()
bool isChangingScene = false
- Properties inherited from AC.ActionList
int NumParameters [get]

Detailed Description

An ActionList that can run when the scene begins, loads, or whenver it is called from another Action. A delay can be assigned to it, so that it won't run immediately when called.