Call_OnAddSubScene(SubScene subScene) | AC.EventManager | |
Call_OnAfterChangeScene(LoadingGame loadingGame) | AC.EventManager | |
Call_OnAwaitSceneActivation(string nextSceneName) | AC.EventManager | |
Call_OnBeforeChangeScene(string nextSceneName) | AC.EventManager | |
Call_OnBeginActionList(ActionList actionList, ActionListAsset actionListAsset, int startingIndex, bool isSkipping) | AC.EventManager | |
Call_OnCameraSplitScreenStart(_Camera camera, CameraSplitOrientation splitOrientation, float splitAmountMain, float splitAmountOther, bool isTopLeftSplit) | AC.EventManager | |
Call_OnCameraSplitScreenStop(_Camera splitCamera) | AC.EventManager | |
Call_OnChangeCursorMode(int cursorID) | AC.EventManager | |
Call_OnChangeGameState(GameState oldGameState, GameState newGameState) | AC.EventManager | |
Call_OnChangeHotspot(Hotspot hotspot, bool wasSelected) | AC.EventManager | |
Call_OnChangeInventory(InvCollection invCollection, InvInstance invInstance, InventoryEventType inventoryEventType, int amountOverride=-1) | AC.EventManager | |
Call_OnChangeLanguage(int language) | AC.EventManager | |
Call_OnChangeSubtitles(bool showSubtitles) | AC.EventManager | |
Call_OnChangeVoiceLanguage(int voiceLanguage) | AC.EventManager | |
Call_OnChangeVolume(SoundType soundType, float volume) | AC.EventManager | |
Call_OnCharacterEndPath(AC.Char character, Paths path) | AC.EventManager | |
Call_OnCharacterReachNode(AC.Char character, Paths path, int node) | AC.EventManager | |
Call_OnCharacterRecalculatePathfind(AC.Char character, ref Vector3 destination) (defined in AC.EventManager) | AC.EventManager | |
Call_OnCharacterSetExpression(AC.Char character, Expression expression) | AC.EventManager | |
Call_OnCharacterSetPath(AC.Char character, Paths path) | AC.EventManager | |
Call_OnCharacterTeleport(AC.Char character, Vector3 position, Quaternion rotation) | AC.EventManager | |
Call_OnCharacterTimeline(AC.Char character, PlayableDirector director, int trackIndex, bool isEntering) | AC.EventManager | |
Call_OnClearHeadTurnTarget(AC.Char character, bool isInstant) | AC.EventManager | |
Call_OnClickConversation(Conversation conversation, int optionID) | AC.EventManager | |
Call_OnCombineInventory(InvInstance invInstanceA, InvInstance invInstanceB) | AC.EventManager | |
Call_OnCompleteScenePreload(string preloadedSceneName) | AC.EventManager | |
Call_OnCompleteSpeechScroll(Speech speech, AC.Char speakingCharacter, string speechText, int lineID) | AC.EventManager | |
Call_OnCraftingSucceed(Recipe recipe, InvInstance resultingInvInstance) | AC.EventManager | |
Call_OnCursorLock(bool isLocked) | AC.EventManager | |
Call_OnDebugLog(object message, DebugLogType debugLogType, UnityEngine.Object context, bool isDisplayed) | AC.EventManager | |
Call_OnDelayChangeScene(SceneInfo sceneInfo, System.Action callback) | AC.EventManager | |
Call_OnDoubleClickHotspot(Hotspot hotspot, AC.Button button) | AC.EventManager | |
Call_OnDownloadVariable(GVar _variable, Variables variables=null) | AC.EventManager | |
Call_OnDraggableSnap(DragBase dragBase, DragTrack track, TrackSnapData trackSnapData) | AC.EventManager | |
Call_OnDropMoveable(DragBase dragBase) | AC.EventManager | |
Call_OnEnableInteractionMenus(Hotspot hotspot, InvInstance invInstance) | AC.EventManager | |
Call_OnEndActionList(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping) | AC.EventManager | |
Call_OnEndConversation(Conversation conversation) | AC.EventManager | |
Call_OnEndSpeechScroll(Speech speech, AC.Char speakingCharacter, string speechText, int lineID) | AC.EventManager | |
Call_OnGenerateMenus() | AC.EventManager | |
Call_OnGrabMoveable(DragBase dragBase) | AC.EventManager | |
Call_OnHandleDocument(Document document, bool isOpening) | AC.EventManager | |
Call_OnHideSelectedElement(AC.Menu menu, MenuElement element, int slot) | AC.EventManager | |
Call_OnHotspotReach(Hotspot hotspot, AC.Button button) | AC.EventManager | |
Call_OnHotspotSetInteractionState(Hotspot hotspot, Button button, bool isOn) | AC.EventManager | |
Call_OnHotspotStopMovingTo(Hotspot hotspot) | AC.EventManager | |
Call_OnImport(FileAccessState fileAccessState) | AC.EventManager | |
Call_OnInitialiseScene() | AC.EventManager | |
Call_OnInteractHotspot(Hotspot hotspot, AC.Button button) | AC.EventManager | |
Call_OnInventoryHighlight(InvInstance invInstance, HighlightType highlightType) | AC.EventManager | |
Call_OnInventoryHover(InvCollection invCollection, InvInstance invInstance) | AC.EventManager | |
Call_OnLoad(FileAccessState fileAccessState, int saveID, SaveFile saveFile=null) | AC.EventManager | |
Call_OnLoadSpeechAssetBundle(int language) | AC.EventManager | |
Call_OnManuallySwitchAC(bool turnOn) | AC.EventManager | |
Call_OnMenuElementChangeVisibility(MenuElement element) | AC.EventManager | |
Call_OnMenuElementClick(AC.Menu menu, MenuElement element, int slot, int buttonPressed) | AC.EventManager | |
Call_OnMenuElementShift(MenuElement element, AC_ShiftInventory shiftType) | AC.EventManager | |
Call_OnMenuTurnOff(AC.Menu menu, bool isInstant) | AC.EventManager | |
Call_OnMenuTurnOn(AC.Menu menu, bool isInstant) | AC.EventManager | |
Call_OnModifyHotspotDetectorCollection(DetectHotspots hotspotDetector, List< Hotspot > hotspots) | AC.EventManager | |
Call_OnModifyJournalPage(MenuJournal journal, JournalPage page, int index, bool wasAdded) | AC.EventManager | |
Call_OnMouseOverMenuElement(AC.Menu menu, MenuElement element, int slot) | AC.EventManager | |
Call_OnObjectiveSelect(ObjectiveInstance objectiveInstance) | AC.EventManager | |
Call_OnObjectiveUpdate(ObjectiveInstance objectiveInstance) | AC.EventManager | |
Call_OnOccupyPlayerStart(Player player, PlayerStart playerStart) | AC.EventManager | |
Call_OnPauseActionList(ActionList actionList) | AC.EventManager | |
Call_OnPickUpThrow(Moveable_PickUp pickUp) | AC.EventManager | |
Call_OnPlayerJump(Player player) | AC.EventManager | |
Call_OnPlayerRemove(Player player) | AC.EventManager | |
Call_OnPlayerSpawn(Player player) | AC.EventManager | |
Call_OnPlayFootstepSound(AC.Char character, FootstepSounds footstepSounds, bool isWalkingSound, AudioSource audioSource, AudioClip audioClip) | AC.EventManager | |
Call_OnPlaySound(Sound sound, AudioSource _audioSource, AudioClip audioClip, float fadeInTime) | AC.EventManager | |
Call_OnPlaySoundtrack(int trackID, bool isMusic, bool loop, float fadeTime, int startingSample) | AC.EventManager | |
Call_OnPointAndClick(Vector3[] pointArray, bool run) | AC.EventManager | |
Call_OnQTEBegin(QTEType qteType, string inputName, float duration) | AC.EventManager | |
Call_OnQTEEnd(QTEType qteType, bool wasWon) | AC.EventManager | |
Call_OnRegisterHotspot(Hotspot hotspot, bool wasRegistered) | AC.EventManager | |
Call_OnRequestInventoryCountText(InvInstance invInstance, bool isSelectedCursor) | AC.EventManager | |
Call_OnRequestMenuElementHotspotLabel(AC.Menu _menu, MenuElement _element, int _slot, int language) | AC.EventManager | |
Call_OnRequestSpeechTokenReplacement(Speech speech, string tokenKey, string tokenValue) | AC.EventManager | |
Call_OnRequestTextTokenReplacement(string tokenKey, string tokenValue) | AC.EventManager | |
Call_OnRestartGame() | AC.EventManager | |
Call_OnResumeActionList(ActionList actionList) | AC.EventManager | |
Call_OnRunTrigger(AC_Trigger trigger, GameObject collidingObject) | AC.EventManager | |
Call_OnSave(FileAccessState fileAccessState, int saveID, SaveFile saveFile=null) | AC.EventManager | |
Call_OnSetHardwareCursor(Texture2D cursorTexture, Vector2 clickOffset) | AC.EventManager | |
Call_OnSetHeadTurnTarget(AC.Char character, Transform headTurnTarget, Vector3 targetOffset, bool isInstant) | AC.EventManager | |
Call_OnSetLookDirection(AC.Char character, Vector3 direction, bool isInstant) | AC.EventManager | |
Call_OnSetPlayer(Player player) | AC.EventManager | |
Call_OnShakeCamera(float intensity, float duration) | AC.EventManager | |
Call_OnSkipCutscene() | AC.EventManager | |
Call_OnSkipSpeech(Speech speech, bool justCompletingScroll) | AC.EventManager | |
Call_OnSpeechToken(Speech speech, string tokenKey, string tokenValue) | AC.EventManager | |
Call_OnStartConversation(Conversation conversation) | AC.EventManager | |
Call_OnStartScene() | AC.EventManager | |
Call_OnStartSpeech(Speech speech, AC.Char speakingCharacter, string speechText, int lineID) | AC.EventManager | |
Call_OnStartSpeechScroll(Speech speech, AC.Char speakingCharacter, string speechText, int lineID) | AC.EventManager | |
Call_OnStopSound(Sound sound, AudioSource _audioSource, AudioClip audioClip, float fadeOutTime) | AC.EventManager | |
Call_OnStopSoundtrack(bool isMusic, float fadeTime) | AC.EventManager | |
Call_OnStopSpeech(Speech speech, AC.Char speakingCharacter) | AC.EventManager | |
Call_OnSwitchCamera(_Camera fromCamera, _Camera toCamera, float transitionTime) | AC.EventManager | |
Call_OnSwitchProfile(int profileID) | AC.EventManager | |
Call_OnTeleport(GameObject _object) | AC.EventManager | |
Call_OnTimerComplete(Timer timer) | AC.EventManager | |
Call_OnTimerStart(Timer timer) | AC.EventManager | |
Call_OnTimerUpdate(Timer timer) | AC.EventManager | |
Call_OnTurnHotspot(Hotspot hotspot, bool isOn) | AC.EventManager | |
Call_OnUpdateDragLine(Vector2 startScreenPosition, Vector2 endScreenPosition) | AC.EventManager | |
Call_OnUpdatePlayableScreenArea() | AC.EventManager | |
Call_OnUploadVariable(GVar _variable, Variables variables=null) | AC.EventManager | |
Call_OnUseContainerFail(Container container, InvInstance invInstance) | AC.EventManager | |
Call_OnUseInventory(InvInstance invInstance, int iconID) | AC.EventManager | |
Call_OnVariableChange(GVar _variable) | AC.EventManager | |
Delegate_AfterSceneChange(LoadingGame loadingGame) | AC.EventManager | |
Delegate_ChangeGameState(GameState gameState) | AC.EventManager | |
Delegate_ChangeHotspot(Hotspot hotspot) | AC.EventManager | |
Delegate_ChangeInventory(InvItem invItem, int amount) | AC.EventManager | |
Delegate_ChangeInventory_Alt(InvCollection invCollection, InvInstance invInstance, int amount) | AC.EventManager | |
Delegate_ClearHeadTurnTarget(AC.Char character, bool isInstant) | AC.EventManager | |
Delegate_CombineInventory(InvItem invItem, InvItem invItem2) | AC.EventManager | |
Delegate_CombineInventory_Alt(InvInstance invInstanceA, InvInstance invInstanceB) | AC.EventManager | |
Delegate_Container(Container container, InvInstance containerItem) | AC.EventManager | |
Delegate_Conversation(Conversation conversation) | AC.EventManager | |
Delegate_ConversationChoice(Conversation conversation, int optionID) | AC.EventManager | |
Delegate_Crafting(Recipe recipe, InvInstance invInstance) | AC.EventManager | |
Delegate_Generic() | AC.EventManager | |
Delegate_HandleDocument(Document document) | AC.EventManager | |
Delegate_HandleObjective(Objective objective, ObjectiveState state) | AC.EventManager | |
Delegate_HotspotCollection(DetectHotspots hotspotDetector, List< Hotspot > hotspots) | AC.EventManager | |
Delegate_InteractHotspot(Hotspot hotspot, AC.Button button) | AC.EventManager | |
Delegate_InteractInventory_Alt(InvInstance invInstance, int iconID) | AC.EventManager | |
Delegate_Inventory(InvItem invItem) | AC.EventManager | |
Delegate_Inventory_Alt(InvCollection invCollection, InvInstance invInstance) | AC.EventManager | |
Delegate_InventoryHighlight(InvItem invItem, HighlightType highlightType) | AC.EventManager | |
Delegate_InventoryHighlight_Alt(InvInstance invInstance, HighlightType highlightType) | AC.EventManager | |
Delegate_NoParameters() | AC.EventManager | |
Delegate_OnBeginActionList(ActionList actionList, ActionListAsset actionListAsset, int startingIndex, bool isSkipping) | AC.EventManager | |
Delegate_OnCameraSplitScreenStart(_Camera camera, CameraSplitOrientation splitOrientation, float splitAmountMain, float splitAmountOther, bool isTopLeftSplit) | AC.EventManager | |
Delegate_OnCameraSplitScreenStop(_Camera camera) | AC.EventManager | |
Delegate_OnChangeCursorMode(int cursorID) | AC.EventManager | |
Delegate_OnChangeLanguage(int language) | AC.EventManager | |
Delegate_OnChangeSubtitles(bool showSubtitles) | AC.EventManager | |
Delegate_OnChangeVolume(SoundType soundType, float volume) | AC.EventManager | |
Delegate_OnCharacterEndPath(AC.Char character, Paths path) | AC.EventManager | |
Delegate_OnCharacterReachNode(AC.Char character, Paths path, int node) | AC.EventManager | |
Delegate_OnCharacterRecalculatePathfind(AC.Char character, ref Vector3 targetPosition) | AC.EventManager | |
Delegate_OnCharacterSetExpression(AC.Char character, Expression expression) | AC.EventManager | |
Delegate_OnCharacterSetPath(AC.Char character, Paths path) | AC.EventManager | |
Delegate_OnCharacterTeleport(AC.Char character, Vector3 position, Quaternion rotation) | AC.EventManager | |
Delegate_OnCharacterTimeline(AC.Char character, PlayableDirector director, int trackIndex) | AC.EventManager | |
Delegate_OnCompleteScenePreload(string nextSceneName) | AC.EventManager | |
Delegate_OnCursorLock(bool isLocked) | AC.EventManager | |
Delegate_OnDebugLog(object message, DebugLogType debugLogType, UnityEngine.Object context, bool isDisplayed) | AC.EventManager | |
Delegate_OnDelayChangeScene(SceneInfo sceneInfo, System.Action callback) | AC.EventManager | |
Delegate_OnDraggableSnap(DragBase dragBase, DragTrack track, TrackSnapData trackSnapData) | AC.EventManager | |
Delegate_OnEnableInteractionMenus(Hotspot hotspot, InvItem invItem) | AC.EventManager | |
Delegate_OnEndActionList(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping) | AC.EventManager | |
Delegate_OnHandleSound(Sound sound, AudioSource audioSource, AudioClip audioClip, float fadeTime) | AC.EventManager | |
Delegate_OnHideSelectedElement(AC.Menu _menu, MenuElement _element, int _slot) | AC.EventManager | |
Delegate_OnHotspotSetInteractionState(Hotspot hotspot, AC.Button button, bool newState) | AC.EventManager | |
Delegate_OnLoadSpeechAssetBundle(int language) | AC.EventManager | |
Delegate_OnMenuElementClick(AC.Menu _menu, MenuElement _element, int _slot, int buttonPressed) | AC.EventManager | |
Delegate_OnMenuElementShift(MenuElement _element, AC_ShiftInventory shiftType) | AC.EventManager | |
Delegate_OnMenuElementVisiblity(MenuElement _element) | AC.EventManager | |
Delegate_OnMenuTurnOn(AC.Menu _menu, bool isInstant) | AC.EventManager | |
Delegate_OnModifyJournalPage(MenuJournal journal, JournalPage page, int index) | AC.EventManager | |
Delegate_OnMouseOverMenu(AC.Menu _menu, MenuElement _element, int _slot) | AC.EventManager | |
Delegate_OnMoveable(DragBase dragBase) | AC.EventManager | |
Delegate_OnOccupyPlayerStart(Player player, PlayerStart playerStart) | AC.EventManager | |
Delegate_OnPauseActionList(ActionList actionList) | AC.EventManager | |
Delegate_OnPickUpThrow(Moveable_PickUp pickUp) | AC.EventManager | |
Delegate_OnPlaySoundtrack(int trackID, bool loop, float fadeTime, int startingSample) | AC.EventManager | |
Delegate_OnPointAndClick(Vector3[] pointArray, bool run) | AC.EventManager | |
Delegate_OnQTEBegin(QTEType qteType, string inputName, float duration) | AC.EventManager | |
Delegate_OnQTEWinLose(QTEType qteType) | AC.EventManager | |
Delegate_OnRequestInventoryCountText(InvInstance invInstance, bool isSelectedCursor) | AC.EventManager | |
Delegate_OnRequestMenuElementHotspotLabel(AC.Menu _menu, MenuElement _element, int _slot, int _language) | AC.EventManager | |
Delegate_OnRequestSpeechTokenReplacement(Speech speech, string tokenKey, string tokenValue) | AC.EventManager | |
Delegate_OnRequestTextTokenReplacement(string tokenKey, string tokenValue) | AC.EventManager | |
Delegate_OnRunTrigger(AC_Trigger trigger, GameObject collidingObject) | AC.EventManager | |
Delegate_OnSetHardwareCursor(Texture2D cursorTexture, Vector2 clickOffset) | AC.EventManager | |
Delegate_OnSetLookDirection(AC.Char character, Vector3 direction, bool isInstant) | AC.EventManager | |
Delegate_OnShakeCamera(float intensity, float duration) | AC.EventManager | |
Delegate_OnSkipSpeech(Speech speech, bool justCompletingScroll) | AC.EventManager | |
Delegate_OnStopSoundtrack(float fadeTime) | AC.EventManager | |
Delegate_OnSwitchCamera(_Camera fromCamera, _Camera toCamera, float transitionTime) | AC.EventManager | |
Delegate_OnSwitchProfile(int profileID) | AC.EventManager | |
Delegate_OnTeleport(GameObject gameObject) | AC.EventManager | |
Delegate_OnUpdateDragLine(Vector2 startScreenPosition, Vector2 endScreenPosition) | AC.EventManager | |
Delegate_OnVariableChange(GVar variable) | AC.EventManager | |
Delegate_OnVariableUpload(GVar variable, Variables variables) | AC.EventManager | |
Delegate_Player(Player player) | AC.EventManager | |
Delegate_PlayFootstepSound(AC.Char character, FootstepSounds footstepSounds, bool isWalkingSound, AudioSource audioSource, AudioClip audioClip) | AC.EventManager | |
Delegate_SaveFile(SaveFile saveFile) | AC.EventManager | |
Delegate_SaveID(int saveID) | AC.EventManager | |
Delegate_Scene(SubScene subScene) | AC.EventManager | |
Delegate_SetHeadTurnTarget(AC.Char character, Transform headTurnTarget, Vector3 targetOffset, bool isInstant) | AC.EventManager | |
Delegate_Speech(Speech speech) | AC.EventManager | |
Delegate_SpeechToken(AC.Char speakingCharacter, int lineID, string tokenKey, string tokenValue) | AC.EventManager | |
Delegate_SpeechTokenAlt(Speech speech, string tokenKey, string tokenValue) | AC.EventManager | |
Delegate_StartSpeech(AC.Char speakingCharacter, string speechText, int lineID) | AC.EventManager | |
Delegate_StopSpeech(AC.Char speakingCharacter) | AC.EventManager | |
Delegate_Timer(Timer variableTimer) | AC.EventManager | |
OnAddSubScene | AC.EventManager | static |
OnAfterChangeScene | AC.EventManager | static |
OnAwaitSceneActivation | AC.EventManager | static |
OnBeforeChangeScene | AC.EventManager | static |
OnBeforeImporting | AC.EventManager | static |
OnBeforeLoading | AC.EventManager | static |
OnBeforeSaving | AC.EventManager | static |
OnBeginActionList | AC.EventManager | static |
OnCameraSplitScreenStart | AC.EventManager | static |
OnCameraSplitScreenStop | AC.EventManager | static |
OnChangeCursorMode | AC.EventManager | static |
OnChangeLanguage | AC.EventManager | static |
OnChangeSubtitles | AC.EventManager | static |
OnChangeVoiceLanguage | AC.EventManager | static |
OnChangeVolume | AC.EventManager | static |
OnCharacterEndPath | AC.EventManager | static |
OnCharacterEnterTimeline | AC.EventManager | static |
OnCharacterExitTimeline | AC.EventManager | static |
OnCharacterReachNode | AC.EventManager | static |
OnCharacterRecalculatePathfind | AC.EventManager | static |
OnCharacterSetExpression | AC.EventManager | static |
OnCharacterSetPath | AC.EventManager | static |
OnCharacterTeleport | AC.EventManager | static |
OnClearHeadTurnTarget | AC.EventManager | static |
OnClickConversation | AC.EventManager | static |
OnCloseDocument | AC.EventManager | static |
OnCompleteScenePreload | AC.EventManager | static |
OnCompleteSpeechScroll | AC.EventManager | static |
OnCompleteSpeechScroll_Alt | AC.EventManager | static |
OnContainerAdd | AC.EventManager | static |
OnContainerRemove | AC.EventManager | static |
OnContainerRemoveFail | AC.EventManager | static |
OnCraftingSucceed | AC.EventManager | static |
OnCursorLock | AC.EventManager | static |
OnDebugLog | AC.EventManager | static |
OnDelayChangeScene | AC.EventManager | static |
OnDoubleClickHotspot | AC.EventManager | static |
OnDownloadVariable | AC.EventManager | static |
OnDraggableSnap | AC.EventManager | static |
OnDropMoveable | AC.EventManager | static |
OnEnableInteractionMenus | AC.EventManager | static |
OnEndActionList | AC.EventManager | static |
OnEndConversation | AC.EventManager | static |
OnEndSpeechScroll | AC.EventManager | static |
OnEndSpeechScroll_Alt | AC.EventManager | static |
OnEnterGameState | AC.EventManager | static |
OnExitGameState | AC.EventManager | static |
OnFailImporting | AC.EventManager | static |
OnFailLoading | AC.EventManager | static |
OnFailSaving | AC.EventManager | static |
OnFinishImporting | AC.EventManager | static |
OnFinishLoading | AC.EventManager | static |
OnFinishSaving | AC.EventManager | static |
OnGenerateMenus | AC.EventManager | static |
OnGrabMoveable | AC.EventManager | static |
OnHideSelectedElement | AC.EventManager | static |
OnHotspotDeselect | AC.EventManager | static |
OnHotspotInteract | AC.EventManager | static |
OnHotspotReach | AC.EventManager | static |
OnHotspotSelect | AC.EventManager | static |
OnHotspotSetInteractionState | AC.EventManager | static |
OnHotspotStopMovingTo | AC.EventManager | static |
OnHotspotTurnOff | AC.EventManager | static |
OnHotspotTurnOn | AC.EventManager | static |
OnInitialiseScene | AC.EventManager | static |
OnInventoryAdd | AC.EventManager | static |
OnInventoryAdd_Alt | AC.EventManager | static |
OnInventoryCombine | AC.EventManager | static |
OnInventoryCombine_Alt | AC.EventManager | static |
OnInventoryDeselect | AC.EventManager | static |
OnInventoryDeselect_Alt | AC.EventManager | static |
OnInventoryHighlight | AC.EventManager | static |
OnInventoryHighlight_Alt | AC.EventManager | static |
OnInventoryHover | AC.EventManager | static |
OnInventoryInteract | AC.EventManager | static |
OnInventoryInteract_Alt | AC.EventManager | static |
OnInventoryRemove | AC.EventManager | static |
OnInventoryRemove_Alt | AC.EventManager | static |
OnInventorySelect | AC.EventManager | static |
OnInventorySelect_Alt | AC.EventManager | static |
OnJournalPageAdd | AC.EventManager | static |
OnJournalPageRemove | AC.EventManager | static |
OnLoadSpeechAssetBundle | AC.EventManager | static |
OnManuallyTurnACOff | AC.EventManager | static |
OnManuallyTurnACOn | AC.EventManager | static |
OnMenuElementClick | AC.EventManager | static |
OnMenuElementHide | AC.EventManager | static |
OnMenuElementShift | AC.EventManager | static |
OnMenuElementShow | AC.EventManager | static |
OnMenuTurnOff | AC.EventManager | static |
OnMenuTurnOn | AC.EventManager | static |
OnModifyHotspotDetectorCollection | AC.EventManager | static |
OnMouseOverMenu | AC.EventManager | static |
OnObjectiveSelect | AC.EventManager | static |
OnObjectiveUpdate | AC.EventManager | static |
OnOccupyPlayerStart | AC.EventManager | static |
OnOpenDocument | AC.EventManager | static |
OnPauseActionList | AC.EventManager | static |
OnPickUpThrow | AC.EventManager | static |
OnPlayAmbience | AC.EventManager | static |
OnPlayerJump | AC.EventManager | static |
OnPlayerRemove | AC.EventManager | static |
OnPlayerSpawn | AC.EventManager | static |
OnPlayFootstepSound | AC.EventManager | static |
OnPlayMusic | AC.EventManager | static |
OnPlaySound | AC.EventManager | static |
OnPointAndClick | AC.EventManager | static |
OnQTEBegin | AC.EventManager | static |
OnQTELose | AC.EventManager | static |
OnQTEWin | AC.EventManager | static |
OnRegisterHotspot | AC.EventManager | static |
OnRequestInventoryCountText | AC.EventManager | static |
OnRequestMenuElementHotspotLabel | AC.EventManager | static |
OnRequestSpeechTokenReplacement | AC.EventManager | static |
OnRequestTextTokenReplacement | AC.EventManager | static |
OnRestartGame | AC.EventManager | static |
OnResumeActionList | AC.EventManager | static |
OnRunTrigger | AC.EventManager | static |
OnSetHardwareCursor | AC.EventManager | static |
OnSetHeadTurnTarget | AC.EventManager | static |
OnSetLookDirection | AC.EventManager | static |
OnSetPlayer | AC.EventManager | static |
OnShakeCamera | AC.EventManager | static |
OnSkipCutscene | AC.EventManager | static |
OnSkipSpeech | AC.EventManager | static |
OnSpeechToken | AC.EventManager | static |
OnSpeechToken_Alt | AC.EventManager | static |
OnStartConversation | AC.EventManager | static |
OnStartScene | AC.EventManager | static |
OnStartSpeech | AC.EventManager | static |
OnStartSpeech_Alt | AC.EventManager | static |
OnStartSpeechScroll | AC.EventManager | static |
OnStartSpeechScroll_Alt | AC.EventManager | static |
OnStopAmbience | AC.EventManager | static |
OnStopMusic | AC.EventManager | static |
OnStopSound | AC.EventManager | static |
OnStopSpeech | AC.EventManager | static |
OnStopSpeech_Alt | AC.EventManager | static |
OnSwitchCamera | AC.EventManager | static |
OnSwitchProfile | AC.EventManager | static |
OnTeleport | AC.EventManager | static |
OnTimerComplete | AC.EventManager | static |
OnTimerStart | AC.EventManager | static |
OnTimerUpdate | AC.EventManager | static |
OnUnregisterHotspot | AC.EventManager | static |
OnUpdateDragLine | AC.EventManager | static |
OnUpdatePlayableScreenArea | AC.EventManager | static |
OnUploadVariable | AC.EventManager | static |
OnVariableChange | AC.EventManager | static |