Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.EventManager Member List

This is the complete list of members for AC.EventManager, including all inherited members.

Call_OnAddRemoveDocument(DocumentInstance documentInstance, bool isAdded)AC.EventManager
Call_OnAddSubScene(SubScene subScene)AC.EventManager
Call_OnAfterChangeScene(LoadingGame loadingGame)AC.EventManager
Call_OnAwaitSceneActivation(string nextSceneName)AC.EventManager
Call_OnBeforeChangeScene(string nextSceneName)AC.EventManager
Call_OnBeginActionList(ActionList actionList, ActionListAsset actionListAsset, int startingIndex, bool isSkipping)AC.EventManager
Call_OnCameraSplitScreenStart(_Camera camera, CameraSplitOrientation splitOrientation, float splitAmountMain, float splitAmountOther, bool isTopLeftSplit)AC.EventManager
Call_OnCameraSplitScreenStop(_Camera splitCamera)AC.EventManager
Call_OnChangeCursorMode(int cursorID)AC.EventManager
Call_OnChangeGameState(GameState oldGameState, GameState newGameState)AC.EventManager
Call_OnChangeHotspot(Hotspot hotspot, bool wasSelected)AC.EventManager
Call_OnChangeInventory(InvCollection invCollection, InvInstance invInstance, InventoryEventType inventoryEventType, int amountOverride=-1)AC.EventManager
Call_OnChangeLanguage(int language)AC.EventManager
Call_OnChangeSubtitles(bool showSubtitles)AC.EventManager
Call_OnChangeVoiceLanguage(int voiceLanguage)AC.EventManager
Call_OnChangeVolume(SoundType soundType, float volume)AC.EventManager
Call_OnCharacterDropObject(AC.Char character, GameObject heldObject, Hand hand)AC.EventManager
Call_OnCharacterEndPath(AC.Char character, Paths path)AC.EventManager
Call_OnCharacterHoldObject(AC.Char character, GameObject heldObject, Hand hand)AC.EventManager
Call_OnCharacterReachNode(AC.Char character, Paths path, int node)AC.EventManager
Call_OnCharacterRecalculatePathfind(AC.Char character, ref Vector3 destination)AC.EventManager
Call_OnCharacterSetExpression(AC.Char character, Expression expression)AC.EventManager
Call_OnCharacterSetPath(AC.Char character, Paths path)AC.EventManager
Call_OnCharacterTeleport(AC.Char character, Vector3 position, Quaternion rotation)AC.EventManager
Call_OnCharacterTimeline(AC.Char character, PlayableDirector director, int trackIndex, bool isEntering)AC.EventManager
Call_OnClearHeadTurnTarget(AC.Char character, bool isInstant)AC.EventManager
Call_OnClickConversation(Conversation conversation, int optionID)AC.EventManager
Call_OnCombineInventory(InvInstance invInstanceA, InvInstance invInstanceB)AC.EventManager
Call_OnCompleteScenePreload(string preloadedSceneName)AC.EventManager
Call_OnCompleteSpeechScroll(Speech speech, AC.Char speakingCharacter, string speechText, int lineID)AC.EventManager
Call_OnContainerOpenClose(Container container, bool wasOpened)AC.EventManager
Call_OnCraftingSucceed(Recipe recipe, InvInstance resultingInvInstance)AC.EventManager
Call_OnCursorLock(bool isLocked)AC.EventManager
Call_OnDebugLog(object message, DebugLogType debugLogType, UnityEngine.Object context, bool isDisplayed)AC.EventManager
Call_OnDelayChangeScene(SceneInfo sceneInfo, System.Action callback)AC.EventManager
Call_OnDoubleClickHotspot(Hotspot hotspot, AC.Button button)AC.EventManager
Call_OnDownloadVariable(GVar _variable, Variables variables=null)AC.EventManager
Call_OnDraggableSnap(DragBase dragBase, DragTrack track, TrackSnapData trackSnapData)AC.EventManager
Call_OnDropMoveable(DragBase dragBase)AC.EventManager
Call_OnEnableInteractionMenus(Hotspot hotspot, InvInstance invInstance)AC.EventManager
Call_OnEndActionList(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping)AC.EventManager
Call_OnEndConversation(Conversation conversation)AC.EventManager
Call_OnEndSpeechScroll(Speech speech, AC.Char speakingCharacter, string speechText, int lineID)AC.EventManager
Call_OnGenerateMenus()AC.EventManager
Call_OnGrabMoveable(DragBase dragBase)AC.EventManager
Call_OnHandleDocument(DocumentInstance documentInstance, bool isOpening)AC.EventManager
Call_OnHideSelectedElement(AC.Menu menu, MenuElement element, int slot)AC.EventManager
Call_OnHotspotReach(Hotspot hotspot, AC.Button button)AC.EventManager
Call_OnHotspotSetInteractionState(Hotspot hotspot, Button button, bool isOn)AC.EventManager
Call_OnHotspotsFlash()AC.EventManager
Call_OnHotspotStopMovingTo(Hotspot hotspot)AC.EventManager
Call_OnImport(FileAccessState fileAccessState)AC.EventManager
Call_OnInitialiseScene()AC.EventManager
Call_OnInteractHotspot(Hotspot hotspot, AC.Button button)AC.EventManager
Call_OnInventoryHighlight(InvInstance invInstance, HighlightType highlightType)AC.EventManager
Call_OnInventoryHover(InvCollection invCollection, InvInstance invInstance)AC.EventManager
Call_OnInventorySpawn(InvInstance invInstance, SceneItem sceneItem)AC.EventManager
Call_OnLoad(FileAccessState fileAccessState, int saveID, SaveFile saveFile=null)AC.EventManager
Call_OnLoadSpeechAssetBundle(int language)AC.EventManager
Call_OnManuallySwitchAC(bool turnOn)AC.EventManager
Call_OnMenuElementChangeVisibility(MenuElement element)AC.EventManager
Call_OnMenuElementClick(AC.Menu menu, MenuElement element, int slot, int buttonPressed)AC.EventManager
Call_OnMenuElementShift(MenuElement element, AC_ShiftInventory shiftType)AC.EventManager
Call_OnMenuTurnOff(AC.Menu menu, bool isInstant)AC.EventManager
Call_OnMenuTurnOn(AC.Menu menu, bool isInstant)AC.EventManager
Call_OnModifyHotspotDetectorCollection(DetectHotspots hotspotDetector, List< Hotspot > hotspots)AC.EventManager
Call_OnModifyJournalPage(MenuJournal journal, JournalPage page, int index, bool wasAdded)AC.EventManager
Call_OnMouseOverMenuElement(AC.Menu menu, MenuElement element, int slot)AC.EventManager
Call_OnObjectiveSelect(ObjectiveInstance objectiveInstance)AC.EventManager
Call_OnObjectiveUpdate(ObjectiveInstance objectiveInstance)AC.EventManager
Call_OnOccupyPlayerStart(Player player, PlayerStart playerStart)AC.EventManager
Call_OnPauseActionList(ActionList actionList)AC.EventManager
Call_OnPickUpThrow(Moveable_PickUp pickUp)AC.EventManager
Call_OnPlayerJump(Player player)AC.EventManager
Call_OnPlayerRemove(Player player)AC.EventManager
Call_OnPlayerSpawn(Player player)AC.EventManager
Call_OnPlayFootstepSound(AC.Char character, FootstepSounds footstepSounds, bool isWalkingSound, AudioSource audioSource, AudioClip audioClip)AC.EventManager
Call_OnPlaySound(Sound sound, AudioSource _audioSource, AudioClip audioClip, float fadeInTime)AC.EventManager
Call_OnPlaySoundtrack(int trackID, bool isMusic, bool loop, float fadeTime, int startingSample)AC.EventManager
Call_OnPointAndClick(Vector3[] pointArray, bool run)AC.EventManager
Call_OnPrepareSaveThread(SaveFile saveFile)AC.EventManager
Call_OnQTEBegin(QTEType qteType, string inputName, float duration)AC.EventManager
Call_OnQTEEnd(QTEType qteType, bool wasWon)AC.EventManager
Call_OnRegisterHotspot(Hotspot hotspot, bool wasRegistered)AC.EventManager
Call_OnRequestInventoryCountText(InvInstance invInstance, bool isSelectedCursor)AC.EventManager
Call_OnRequestMenuElementHotspotLabel(AC.Menu _menu, MenuElement _element, int _slot, int language)AC.EventManager
Call_OnRequestSpeechTokenReplacement(Speech speech, string tokenKey, string tokenValue)AC.EventManager
Call_OnRequestTextTokenReplacement(string tokenKey, string tokenValue)AC.EventManager
Call_OnRestartGame()AC.EventManager
Call_OnResumeActionList(ActionList actionList)AC.EventManager
Call_OnRunTrigger(AC_Trigger trigger, GameObject collidingObject)AC.EventManager
Call_OnSave(FileAccessState fileAccessState, int saveID, SaveFile saveFile=null)AC.EventManager
Call_OnSetHardwareCursor(Texture2D cursorTexture, Vector2 clickOffset)AC.EventManager
Call_OnSetHeadTurnTarget(AC.Char character, Transform headTurnTarget, Vector3 targetOffset, bool isInstant)AC.EventManager
Call_OnSetLookDirection(AC.Char character, Vector3 direction, bool isInstant)AC.EventManager
Call_OnSetPlayer(Player player)AC.EventManager
Call_OnShakeCamera(float intensity, float duration)AC.EventManager
Call_OnSkipCutscene()AC.EventManager
Call_OnSkipSpeech(Speech speech, bool justCompletingScroll)AC.EventManager
Call_OnSpeechToken(Speech speech, string tokenKey, string tokenValue)AC.EventManager
Call_OnStartConversation(Conversation conversation)AC.EventManager
Call_OnStartScene()AC.EventManager
Call_OnStartSpeech(Speech speech, AC.Char speakingCharacter, string speechText, int lineID)AC.EventManager
Call_OnStartSpeechScroll(Speech speech, AC.Char speakingCharacter, string speechText, int lineID)AC.EventManager
Call_OnStopSound(Sound sound, AudioSource _audioSource, AudioClip audioClip, float fadeOutTime)AC.EventManager
Call_OnStopSoundtrack(bool isMusic, float fadeTime)AC.EventManager
Call_OnStopSpeech(Speech speech, AC.Char speakingCharacter)AC.EventManager
Call_OnSwitchCamera(_Camera fromCamera, _Camera toCamera, float transitionTime)AC.EventManager
Call_OnSwitchProfile(int profileID)AC.EventManager
Call_OnTeleport(GameObject _object)AC.EventManager
Call_OnTimerComplete(Timer timer)AC.EventManager
Call_OnTimerStart(Timer timer)AC.EventManager
Call_OnTimerUpdate(Timer timer)AC.EventManager
Call_OnTurnHotspot(Hotspot hotspot, bool isOn)AC.EventManager
Call_OnUpdateDragLine(Vector2 startScreenPosition, Vector2 endScreenPosition)AC.EventManager
Call_OnUpdatePlayableScreenArea()AC.EventManager
Call_OnUploadVariable(GVar _variable, Variables variables=null)AC.EventManager
Call_OnUseContainerFail(Container container, InvInstance invInstance)AC.EventManager
Call_OnUseInventory(InvInstance invInstance, int iconID)AC.EventManager
Call_OnVariableChange(GVar _variable)AC.EventManager
Delegate_AfterSceneChange(LoadingGame loadingGame)AC.EventManager
Delegate_ChangeGameState(GameState gameState)AC.EventManager
Delegate_ChangeHotspot(Hotspot hotspot)AC.EventManager
Delegate_ChangeInventory(InvItem invItem, int amount)AC.EventManager
Delegate_ChangeInventory_Alt(InvCollection invCollection, InvInstance invInstance, int amount)AC.EventManager
Delegate_ClearHeadTurnTarget(AC.Char character, bool isInstant)AC.EventManager
Delegate_CombineInventory(InvItem invItem, InvItem invItem2)AC.EventManager
Delegate_CombineInventory_Alt(InvInstance invInstanceA, InvInstance invInstanceB)AC.EventManager
Delegate_Container(Container container)AC.EventManager
Delegate_ContainerItem(Container container, InvInstance containerItem)AC.EventManager
Delegate_Conversation(Conversation conversation)AC.EventManager
Delegate_ConversationChoice(Conversation conversation, int optionID)AC.EventManager
Delegate_Crafting(Recipe recipe, InvInstance invInstance)AC.EventManager
Delegate_Generic()AC.EventManager
Delegate_HandleDocument(DocumentInstance documentInstance)AC.EventManager
Delegate_HandleObjective(Objective objective, ObjectiveState state)AC.EventManager
Delegate_HotspotCollection(DetectHotspots hotspotDetector, List< Hotspot > hotspots)AC.EventManager
Delegate_InteractHotspot(Hotspot hotspot, AC.Button button)AC.EventManager
Delegate_InteractInventory_Alt(InvInstance invInstance, int iconID)AC.EventManager
Delegate_Inventory(InvItem invItem)AC.EventManager
Delegate_Inventory_Alt(InvCollection invCollection, InvInstance invInstance)AC.EventManager
Delegate_InventoryHighlight(InvItem invItem, HighlightType highlightType)AC.EventManager
Delegate_InventoryHighlight_Alt(InvInstance invInstance, HighlightType highlightType)AC.EventManager
Delegate_NoParameters()AC.EventManager
Delegate_OnBeginActionList(ActionList actionList, ActionListAsset actionListAsset, int startingIndex, bool isSkipping)AC.EventManager
Delegate_OnCameraSplitScreenStart(_Camera camera, CameraSplitOrientation splitOrientation, float splitAmountMain, float splitAmountOther, bool isTopLeftSplit)AC.EventManager
Delegate_OnCameraSplitScreenStop(_Camera camera)AC.EventManager
Delegate_OnChangeCursorMode(int cursorID)AC.EventManager
Delegate_OnChangeLanguage(int language)AC.EventManager
Delegate_OnChangeSubtitles(bool showSubtitles)AC.EventManager
Delegate_OnChangeVolume(SoundType soundType, float volume)AC.EventManager
Delegate_OnCharacterEndPath(AC.Char character, Paths path)AC.EventManager
Delegate_OnCharacterHoldObject(AC.Char character, GameObject heldObject, Hand hand)AC.EventManager
Delegate_OnCharacterReachNode(AC.Char character, Paths path, int node)AC.EventManager
Delegate_OnCharacterRecalculatePathfind(AC.Char character, ref Vector3 targetPosition)AC.EventManager
Delegate_OnCharacterSetExpression(AC.Char character, Expression expression)AC.EventManager
Delegate_OnCharacterSetPath(AC.Char character, Paths path)AC.EventManager
Delegate_OnCharacterTeleport(AC.Char character, Vector3 position, Quaternion rotation)AC.EventManager
Delegate_OnCharacterTimeline(AC.Char character, PlayableDirector director, int trackIndex)AC.EventManager
Delegate_OnCompleteScenePreload(string nextSceneName)AC.EventManager
Delegate_OnCursorLock(bool isLocked)AC.EventManager
Delegate_OnDebugLog(object message, DebugLogType debugLogType, UnityEngine.Object context, bool isDisplayed)AC.EventManager
Delegate_OnDelayChangeScene(SceneInfo sceneInfo, System.Action callback)AC.EventManager
Delegate_OnDraggableSnap(DragBase dragBase, DragTrack track, TrackSnapData trackSnapData)AC.EventManager
Delegate_OnEnableInteractionMenus(Hotspot hotspot, InvItem invItem)AC.EventManager
Delegate_OnEndActionList(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping)AC.EventManager
Delegate_OnHandleSound(Sound sound, AudioSource audioSource, AudioClip audioClip, float fadeTime)AC.EventManager
Delegate_OnHideSelectedElement(AC.Menu _menu, MenuElement _element, int _slot)AC.EventManager
Delegate_OnHotspotSetInteractionState(Hotspot hotspot, AC.Button button, bool newState)AC.EventManager
Delegate_OnInventorySpawn(InvInstance invInstance, SceneItem sceneItem)AC.EventManager
Delegate_OnLoadSpeechAssetBundle(int language)AC.EventManager
Delegate_OnMenuElementClick(AC.Menu _menu, MenuElement _element, int _slot, int buttonPressed)AC.EventManager
Delegate_OnMenuElementShift(MenuElement _element, AC_ShiftInventory shiftType)AC.EventManager
Delegate_OnMenuElementVisiblity(MenuElement _element)AC.EventManager
Delegate_OnMenuTurnOn(AC.Menu _menu, bool isInstant)AC.EventManager
Delegate_OnModifyJournalPage(MenuJournal journal, JournalPage page, int index)AC.EventManager
Delegate_OnMouseOverMenu(AC.Menu _menu, MenuElement _element, int _slot)AC.EventManager
Delegate_OnMoveable(DragBase dragBase)AC.EventManager
Delegate_OnOccupyPlayerStart(Player player, PlayerStart playerStart)AC.EventManager
Delegate_OnPauseActionList(ActionList actionList)AC.EventManager
Delegate_OnPickUpThrow(Moveable_PickUp pickUp)AC.EventManager
Delegate_OnPlaySoundtrack(int trackID, bool loop, float fadeTime, int startingSample)AC.EventManager
Delegate_OnPointAndClick(Vector3[] pointArray, bool run)AC.EventManager
Delegate_OnQTEBegin(QTEType qteType, string inputName, float duration)AC.EventManager
Delegate_OnQTEWinLose(QTEType qteType)AC.EventManager
Delegate_OnRequestInventoryCountText(InvInstance invInstance, bool isSelectedCursor)AC.EventManager
Delegate_OnRequestMenuElementHotspotLabel(AC.Menu _menu, MenuElement _element, int _slot, int _language)AC.EventManager
Delegate_OnRequestSpeechTokenReplacement(Speech speech, string tokenKey, string tokenValue)AC.EventManager
Delegate_OnRequestTextTokenReplacement(string tokenKey, string tokenValue)AC.EventManager
Delegate_OnRunTrigger(AC_Trigger trigger, GameObject collidingObject)AC.EventManager
Delegate_OnSetHardwareCursor(Texture2D cursorTexture, Vector2 clickOffset)AC.EventManager
Delegate_OnSetLookDirection(AC.Char character, Vector3 direction, bool isInstant)AC.EventManager
Delegate_OnShakeCamera(float intensity, float duration)AC.EventManager
Delegate_OnSkipSpeech(Speech speech, bool justCompletingScroll)AC.EventManager
Delegate_OnStopSoundtrack(float fadeTime)AC.EventManager
Delegate_OnSwitchCamera(_Camera fromCamera, _Camera toCamera, float transitionTime)AC.EventManager
Delegate_OnSwitchProfile(int profileID)AC.EventManager
Delegate_OnTeleport(GameObject gameObject)AC.EventManager
Delegate_OnUpdateDragLine(Vector2 startScreenPosition, Vector2 endScreenPosition)AC.EventManager
Delegate_OnVariableChange(GVar variable)AC.EventManager
Delegate_OnVariableUpload(GVar variable, Variables variables)AC.EventManager
Delegate_Player(Player player)AC.EventManager
Delegate_PlayFootstepSound(AC.Char character, FootstepSounds footstepSounds, bool isWalkingSound, AudioSource audioSource, AudioClip audioClip)AC.EventManager
Delegate_SaveFile(SaveFile saveFile)AC.EventManager
Delegate_SaveID(int saveID)AC.EventManager
Delegate_Scene(SubScene subScene)AC.EventManager
Delegate_SetHeadTurnTarget(AC.Char character, Transform headTurnTarget, Vector3 targetOffset, bool isInstant)AC.EventManager
Delegate_Speech(Speech speech)AC.EventManager
Delegate_SpeechToken(AC.Char speakingCharacter, int lineID, string tokenKey, string tokenValue)AC.EventManager
Delegate_SpeechTokenAlt(Speech speech, string tokenKey, string tokenValue)AC.EventManager
Delegate_StartSpeech(AC.Char speakingCharacter, string speechText, int lineID)AC.EventManager
Delegate_StopSpeech(AC.Char speakingCharacter)AC.EventManager
Delegate_Timer(Timer variableTimer)AC.EventManager
OnAddSubSceneAC.EventManagerstatic
OnAfterChangeSceneAC.EventManagerstatic
OnAwaitSceneActivationAC.EventManagerstatic
OnBeforeChangeSceneAC.EventManagerstatic
OnBeforeImportingAC.EventManagerstatic
OnBeforeLoadingAC.EventManagerstatic
OnBeforeSavingAC.EventManagerstatic
OnBeginActionListAC.EventManagerstatic
OnCameraSplitScreenStartAC.EventManagerstatic
OnCameraSplitScreenStopAC.EventManagerstatic
OnChangeCursorModeAC.EventManagerstatic
OnChangeLanguageAC.EventManagerstatic
OnChangeSubtitlesAC.EventManagerstatic
OnChangeVoiceLanguageAC.EventManagerstatic
OnChangeVolumeAC.EventManagerstatic
OnCharacterDropObjectAC.EventManagerstatic
OnCharacterEndPathAC.EventManagerstatic
OnCharacterEnterTimelineAC.EventManagerstatic
OnCharacterExitTimelineAC.EventManagerstatic
OnCharacterHoldObjectAC.EventManagerstatic
OnCharacterReachNodeAC.EventManagerstatic
OnCharacterRecalculatePathfindAC.EventManagerstatic
OnCharacterSetExpressionAC.EventManagerstatic
OnCharacterSetPathAC.EventManagerstatic
OnCharacterTeleportAC.EventManagerstatic
OnClearHeadTurnTargetAC.EventManagerstatic
OnClickConversationAC.EventManagerstatic
OnCompleteScenePreloadAC.EventManagerstatic
OnCompleteSpeechScrollAC.EventManagerstatic
OnCompleteSpeechScroll_AltAC.EventManagerstatic
OnContainerAddAC.EventManagerstatic
OnContainerCloseAC.EventManagerstatic
OnContainerOpenAC.EventManagerstatic
OnContainerRemoveAC.EventManagerstatic
OnContainerRemoveFailAC.EventManagerstatic
OnCraftingSucceedAC.EventManagerstatic
OnCursorLockAC.EventManagerstatic
OnDebugLogAC.EventManagerstatic
OnDelayChangeSceneAC.EventManagerstatic
OnDocumentAddAC.EventManagerstatic
OnDocumentCloseAC.EventManagerstatic
OnDocumentOpenAC.EventManagerstatic
OnDocumentRemoveAC.EventManagerstatic
OnDoubleClickHotspotAC.EventManagerstatic
OnDownloadVariableAC.EventManagerstatic
OnDraggableSnapAC.EventManagerstatic
OnDropMoveableAC.EventManagerstatic
OnEnableInteractionMenusAC.EventManagerstatic
OnEndActionListAC.EventManagerstatic
OnEndConversationAC.EventManagerstatic
OnEndSpeechScrollAC.EventManagerstatic
OnEndSpeechScroll_AltAC.EventManagerstatic
OnEnterGameStateAC.EventManagerstatic
OnExitGameStateAC.EventManagerstatic
OnFailImportingAC.EventManagerstatic
OnFailLoadingAC.EventManagerstatic
OnFailSavingAC.EventManagerstatic
OnFinishImportingAC.EventManagerstatic
OnFinishLoadingAC.EventManagerstatic
OnFinishSavingAC.EventManagerstatic
OnGenerateMenusAC.EventManagerstatic
OnGrabMoveableAC.EventManagerstatic
OnHideSelectedElementAC.EventManagerstatic
OnHotspotDeselectAC.EventManagerstatic
OnHotspotInteractAC.EventManagerstatic
OnHotspotReachAC.EventManagerstatic
OnHotspotSelectAC.EventManagerstatic
OnHotspotSetInteractionStateAC.EventManagerstatic
OnHotspotsFlashAC.EventManagerstatic
OnHotspotStopMovingToAC.EventManagerstatic
OnHotspotTurnOffAC.EventManagerstatic
OnHotspotTurnOnAC.EventManagerstatic
OnInitialiseSceneAC.EventManagerstatic
OnInventoryAddAC.EventManagerstatic
OnInventoryAdd_AltAC.EventManagerstatic
OnInventoryCombineAC.EventManagerstatic
OnInventoryCombine_AltAC.EventManagerstatic
OnInventoryDeselectAC.EventManagerstatic
OnInventoryDeselect_AltAC.EventManagerstatic
OnInventoryHighlightAC.EventManagerstatic
OnInventoryHighlight_AltAC.EventManagerstatic
OnInventoryHoverAC.EventManagerstatic
OnInventoryInteractAC.EventManagerstatic
OnInventoryInteract_AltAC.EventManagerstatic
OnInventoryRemoveAC.EventManagerstatic
OnInventoryRemove_AltAC.EventManagerstatic
OnInventorySelectAC.EventManagerstatic
OnInventorySelect_AltAC.EventManagerstatic
OnInventorySpawnAC.EventManagerstatic
OnJournalPageAddAC.EventManagerstatic
OnJournalPageRemoveAC.EventManagerstatic
OnLoadSpeechAssetBundleAC.EventManagerstatic
OnManuallyTurnACOffAC.EventManagerstatic
OnManuallyTurnACOnAC.EventManagerstatic
OnMenuElementClickAC.EventManagerstatic
OnMenuElementHideAC.EventManagerstatic
OnMenuElementShiftAC.EventManagerstatic
OnMenuElementShowAC.EventManagerstatic
OnMenuTurnOffAC.EventManagerstatic
OnMenuTurnOnAC.EventManagerstatic
OnModifyHotspotDetectorCollectionAC.EventManagerstatic
OnMouseOverMenuAC.EventManagerstatic
OnObjectiveSelectAC.EventManagerstatic
OnObjectiveUpdateAC.EventManagerstatic
OnOccupyPlayerStartAC.EventManagerstatic
OnPauseActionListAC.EventManagerstatic
OnPickUpThrowAC.EventManagerstatic
OnPlayAmbienceAC.EventManagerstatic
OnPlayerJumpAC.EventManagerstatic
OnPlayerRemoveAC.EventManagerstatic
OnPlayerSpawnAC.EventManagerstatic
OnPlayFootstepSoundAC.EventManagerstatic
OnPlayMusicAC.EventManagerstatic
OnPlaySoundAC.EventManagerstatic
OnPointAndClickAC.EventManagerstatic
OnPrepareSaveThreadAC.EventManagerstatic
OnQTEBeginAC.EventManagerstatic
OnQTELoseAC.EventManagerstatic
OnQTEWinAC.EventManagerstatic
OnRegisterHotspotAC.EventManagerstatic
OnRequestInventoryCountTextAC.EventManagerstatic
OnRequestMenuElementHotspotLabelAC.EventManagerstatic
OnRequestSpeechTokenReplacementAC.EventManagerstatic
OnRequestTextTokenReplacementAC.EventManagerstatic
OnRestartGameAC.EventManagerstatic
OnResumeActionListAC.EventManagerstatic
OnRunTriggerAC.EventManagerstatic
OnSetHardwareCursorAC.EventManagerstatic
OnSetHeadTurnTargetAC.EventManagerstatic
OnSetLookDirectionAC.EventManagerstatic
OnSetPlayerAC.EventManagerstatic
OnShakeCameraAC.EventManagerstatic
OnSkipCutsceneAC.EventManagerstatic
OnSkipSpeechAC.EventManagerstatic
OnSpeechTokenAC.EventManagerstatic
OnSpeechToken_AltAC.EventManagerstatic
OnStartConversationAC.EventManagerstatic
OnStartSceneAC.EventManagerstatic
OnStartSpeechAC.EventManagerstatic
OnStartSpeech_AltAC.EventManagerstatic
OnStartSpeechScrollAC.EventManagerstatic
OnStartSpeechScroll_AltAC.EventManagerstatic
OnStopAmbienceAC.EventManagerstatic
OnStopMusicAC.EventManagerstatic
OnStopSoundAC.EventManagerstatic
OnStopSpeechAC.EventManagerstatic
OnStopSpeech_AltAC.EventManagerstatic
OnSwitchCameraAC.EventManagerstatic
OnSwitchProfileAC.EventManagerstatic
OnTeleportAC.EventManagerstatic
OnTimerCompleteAC.EventManagerstatic
OnTimerStartAC.EventManagerstatic
OnTimerUpdateAC.EventManagerstatic
OnUnregisterHotspotAC.EventManagerstatic
OnUpdateDragLineAC.EventManagerstatic
OnUpdatePlayableScreenAreaAC.EventManagerstatic
OnUploadVariableAC.EventManagerstatic
OnVariableChangeAC.EventManagerstatic