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Adventure Creator
1.76.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
Expression (int[] idArray) | |
The default Constructor. More... | |
void | ShowGUI () |
Public Attributes | |
int | ID |
string | label |
CursorIconBase | portraitIcon = new CursorIconBase () |
A data container for a facial expression that a character (see: Char) can make. Expressions can involve using a different portrait graphic in MenuGraphic elements, or have their ID numbers used to affect a Mecanim parameter. They are changed in Speech lines by using the [expression:X] token, where "X" is the label defined for that particular Expression.
AC.Expression.Expression | ( | int[] | idArray | ) |
The default Constructor.
idArray | An array of already-used ID numbers, so that a unique one can be generated |
int AC.Expression.ID |
A unique identifier
string AC.Expression.label |
The name used in speech tokens
CursorIconBase AC.Expression.portraitIcon = new CursorIconBase () |
A portrait graphic to display in MenuGraphic elemets