Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.GameCameraAnimated Member List

This is the complete list of members for AC.GameCameraAnimated, including all inherited members.

_animation (defined in AC.GameCameraAnimated)AC.GameCameraAnimatedprotected
_camera (defined in AC._Camera)AC._Cameraprotected
_Update()AC.GameCameraAnimatedvirtual
actualCursorOffset (defined in AC.CursorInfluenceCamera)AC.CursorInfluenceCameraprotected
animatedCameraTypeAC.GameCameraAnimated
Awake() (defined in AC._Camera)AC._Cameraprotectedvirtual
CameraAC._Camera
CameraTransformAC._Camera
clipAC.GameCameraAnimated
ConstrainAxis(float desired, Vector2 range, bool isAngle=false) (defined in AC._Camera)AC._Cameraprotected
constrainCursorInfluenceXAC.CursorInfluenceCamera
constrainCursorInfluenceYAC.CursorInfluenceCamera
CreateRotationOffset()AC.CursorInfluenceCameravirtual
cursorInfluenceAC.CursorInfluenceCamera
CursorOffsetForcesTranslationAC._Camera
CutsceneBehaviour enum name (defined in AC.CursorInfluenceCamera)AC.CursorInfluenceCamera
cutsceneBehaviourAC.CursorInfluenceCamera
focalDistanceAC._Camera
followCursorAC.CursorInfluenceCamera
followCursorSpeedAC.CursorInfluenceCamera
ForwardVector() (defined in AC._Camera)AC._Cameraprotected
GetNearestPointOnSegment(Vector3 p1, Vector3 p2) (defined in AC.GameCameraAnimated)AC.GameCameraAnimatedprotected
GetPerspectiveOffset()AC._Cameravirtual
GetProgress() (defined in AC.GameCameraAnimated)AC.GameCameraAnimatedprotected
inputMovement (defined in AC._Camera)AC._Cameraprotected
is2D (defined in AC._Camera)AC._Cameraprotected
Is2D()AC._Cameravirtual
IsActive()AC._Camera
isDragControlledAC._Camera
isFor2DAC._Camera
IsPlaying()AC.GameCameraAnimated
limitCursorInfluenceXAC.CursorInfluenceCamera
limitCursorInfluenceYAC.CursorInfluenceCamera
loopClipAC.GameCameraAnimated
MakeActive()AC._Camera
MoveCamera() (defined in AC.GameCameraAnimated)AC.GameCameraAnimatedprotected
MoveCameraInstant()AC.GameCameraAnimatedvirtual
OnDisable() (defined in AC._Camera)AC._Cameraprotectedvirtual
OnEnable() (defined in AC._Camera)AC._Cameraprotectedvirtual
pathLength (defined in AC.GameCameraAnimated)AC.GameCameraAnimatedprotected
pathToFollowAC.GameCameraAnimated
PlayClip()AC.GameCameraAnimated
playOnStartAC.GameCameraAnimated
PositionRelativeToCamera(Vector3 _position) (defined in AC._Camera)AC._Cameraprotected
RemoveSplitScreen()AC._Camera
ResetTarget()AC._Cameravirtual
RightVector() (defined in AC._Camera)AC._Cameraprotected
SetSplitScreen()AC._Camera
ShowCursorInfluenceGUI() (defined in AC.CursorInfluenceCamera)AC.CursorInfluenceCamera
Start() (defined in AC.GameCameraAnimated)AC.GameCameraAnimatedprotectedvirtual
SwitchTarget(Transform _target)AC._Cameravirtual
TargetAC._Camera
targetAC._Camera
targetChar (defined in AC._Camera)AC._Cameraprotected
TargetForward (defined in AC._Camera)AC._Cameraprotected
targetIsPlayerAC._Camera
TransformAC._Camera
TransparencySortModeAC._Camera