Adventure Creator  1.71.8
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
AC.GameCameraThirdPerson Member List

This is the complete list of members for AC.GameCameraThirdPerson, including all inherited members.

_camera (defined in AC._Camera)AC._Cameraprotected
_Update()AC.GameCameraThirdPersonvirtual
actualCollisionOffset (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
allowMouseWheelZoomingAC.GameCameraThirdPerson
alwaysBehindAC.GameCameraThirdPerson
autoControlPitch (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoControlSpin (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoControlStartTime (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoControlTime (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoMoveCurve (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoMoveMethod (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoPitchAngle (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
autoSpinAngle (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
Awake() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotectedvirtual
CameraAC._Camera
CameraTransformAC._Camera
CanAcceptInput() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
canRotateDuringConversationsAC.GameCameraThirdPerson
canRotateDuringCutscenesAC.GameCameraThirdPerson
centrePosition (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
collisionLayerMaskAC.GameCameraThirdPerson
collisionRadiusAC.GameCameraThirdPerson
ConstrainAxis(float desired, Vector2 range) (defined in AC._Camera)AC._Cameraprotected
CreateRotationOffset()AC._Cameravirtual
deltaDistance (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
deltaPitch (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
deltaSpin (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
detectCollisionsAC.GameCameraThirdPerson
DetectCollisions() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
distanceAC.GameCameraThirdPerson
focalDistanceAC._Camera
focalPointIsTargetAC.GameCameraThirdPerson
ForceRotation(bool _controlPitch, float _newPitchAngle, bool _controlSpin, float _newSpinAngle, float _transitionTime=0f, MoveMethod moveMethod=MoveMethod.Linear, AnimationCurve timeCurve=null)AC.GameCameraThirdPerson
ForwardVector() (defined in AC._Camera)AC._Cameraprotected
GetPerspectiveOffset()AC._Cameravirtual
horizontalOffsetAC.GameCameraThirdPerson
initialPitch (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
initialSpin (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
inputAffectsSpeedAC.GameCameraThirdPerson
inputMovement (defined in AC._Camera)AC._Cameraprotected
invertPitchAC.GameCameraThirdPerson
invertSpinAC.GameCameraThirdPerson
is2D (defined in AC._Camera)AC._Cameraprotected
Is2D()AC._Cameravirtual
IsActive()AC._Camera
isDragControlledAC._Camera
isFor2DAC._Camera
MakeActive() (defined in AC._Camera)AC._Cameraprotected
maxDistanceAC.GameCameraThirdPerson
maxPitchAC.GameCameraThirdPerson
maxSpinAC.GameCameraThirdPerson
minDistanceAC.GameCameraThirdPerson
minPitchAC.GameCameraThirdPerson
MoveCameraInstant()AC._Cameravirtual
OnDisable() (defined in AC._Camera)AC._Cameraprotectedvirtual
OnEnable() (defined in AC._Camera)AC._Cameraprotectedvirtual
pitch (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
pitchAcclerationAC.GameCameraThirdPerson
pitchAxisAC.GameCameraThirdPerson
pitchDecelerationAC.GameCameraThirdPerson
pitchLockAC.GameCameraThirdPerson
pitchSpeedAC.GameCameraThirdPerson
PositionRelativeToCamera(Vector3 _position) (defined in AC._Camera)AC._Cameraprotected
RemoveSplitScreen()AC._Camera
resetPitchWhenSwitchAC.GameCameraThirdPerson
ResetRotation()AC.GameCameraThirdPerson
resetSpinWhenSwitchAC.GameCameraThirdPerson
ResetTarget()AC._Cameravirtual
RightVector() (defined in AC._Camera)AC._Cameraprotected
roll (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
SetFocalPoint() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
SetSplitScreen()AC._Camera
SnapMovement() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
spin (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
spinAcclerationAC.GameCameraThirdPerson
spinAxisAC.GameCameraThirdPerson
spinDecelerationAC.GameCameraThirdPerson
spinLockAC.GameCameraThirdPerson
spinOffsetAC.GameCameraThirdPerson
spinSpeedAC.GameCameraThirdPerson
Start() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotectedvirtual
SwitchTarget(Transform _target)AC._Cameravirtual
TargetAC._Camera
targetAC._Camera
targetChar (defined in AC._Camera)AC._Cameraprotected
TargetForward (defined in AC._Camera)AC._Cameraprotected
targetIsPlayerAC._Camera
targetPosition (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
targetRotation (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
toggleCursorAC.GameCameraThirdPerson
TransparencySortModeAC._Camera
UpdateSelf() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
UpdateTargets(bool onStart=false) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotected
verticalOffsetAC.GameCameraThirdPerson