Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.GameCameraThirdPerson Member List
This is the complete list of members for
AC.GameCameraThirdPerson
, including all inherited members.
_camera
(defined in
AC._Camera
)
AC._Camera
protected
_Update
()
AC._Camera
virtual
allowConversationControl
AC.GameCameraThirdPerson
allowCutsceneControl
AC.GameCameraThirdPerson
Awake
() (defined in
AC._Camera
)
AC._Camera
protected
virtual
BeginAutoMove
(float speed, Vector2 targetAngles, bool relativeToTarget) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
Camera
AC._Camera
CameraTransform
AC._Camera
ClearLookAtOverride
(float transitionTime=0f) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
collisionLayerMask
AC.GameCameraThirdPerson
ConstrainAxis
(float desired, Vector2 range, bool isAngle=false) (defined in
AC._Camera
)
AC._Camera
protected
CreateRotationOffset
()
AC._Camera
virtual
CursorOffsetForcesTranslation
AC._Camera
detectCollisions
AC.GameCameraThirdPerson
distanceAcceleration
AC.GameCameraThirdPerson
distanceInfluenceAcceleration
AC.GameCameraThirdPerson
doLimitSpin
AC.GameCameraThirdPerson
edgeCurvature
AC.GameCameraThirdPerson
fastDistanceFactor
AC.GameCameraThirdPerson
focalDistance
AC._Camera
focalPointIsTarget
AC.GameCameraThirdPerson
ForwardVector
() (defined in
AC._Camera
)
AC._Camera
protected
GenerateTargetAngles
(Transform transform) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
GetPerspectiveOffset
()
AC._Camera
virtual
heightChangeInfluenceLimit
AC.GameCameraThirdPerson
heightOffset
AC.GameCameraThirdPerson
horizontalOffset
AC.GameCameraThirdPerson
initialDirection
AC.GameCameraThirdPerson
InitialDirection
enum name (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
initialOnSwitch
AC.GameCameraThirdPerson
inputInfluence
AC.GameCameraThirdPerson
inputMovement
(defined in
AC._Camera
)
AC._Camera
protected
inputSmoothing
AC.GameCameraThirdPerson
intialDirectionAngles
AC.GameCameraThirdPerson
is2D
(defined in
AC._Camera
)
AC._Camera
protected
Is2D
()
AC._Camera
virtual
IsActive
()
AC._Camera
IsAutoMoving
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
isDragControlled
AC._Camera
isFor2D
AC._Camera
IsLookAtInfluenceComplete
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
LookAtOverride
(defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
MakeActive
()
AC._Camera
maxInput
AC.GameCameraThirdPerson
maxPitch
AC.GameCameraThirdPerson
maxRaycastDistance
AC.GameCameraThirdPerson
maxSpin
AC.GameCameraThirdPerson
minimumDistance
AC.GameCameraThirdPerson
minPitch
AC.GameCameraThirdPerson
minSpin
AC.GameCameraThirdPerson
MoveCameraInstant
()
AC._Camera
virtual
OnDisable
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
protected
virtual
OnEnable
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
protected
virtual
pitchAcceleration
AC.GameCameraThirdPerson
PitchAngle
(defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
pitchAxis
AC.GameCameraThirdPerson
PositionRelativeToCamera
(Vector3 _position) (defined in
AC._Camera
)
AC._Camera
protected
RemoveSplitScreen
()
AC._Camera
requireLockedCursor
AC.GameCameraThirdPerson
ResetTarget
()
AC._Camera
virtual
RightVector
() (defined in
AC._Camera
)
AC._Camera
protected
SetInitialDirection
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SetLookAtOverride
(Transform lookAtOverride, float transitionTime) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SetSplitScreen
()
AC._Camera
SetTarget
(Transform target) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
ShowGUI
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SnapBehindTarget
(float newDistance=0f) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SnapToCurrentCamera
(bool fromRelativePosition=false) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SnapToCurrentCameraSpin
(float newPitchAngle=10f) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SnapToDirection
(Vector3 forward, Vector3 right) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
SnapToRotation
(float newSpinAngle, float newPitchAngle, bool spinIsRelativeToTarget=false) (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
spinAcceleration
AC.GameCameraThirdPerson
SpinAngle
(defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
spinAxis
AC.GameCameraThirdPerson
spinLimitOffset
(defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
Start
() (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
protected
virtual
SwitchTarget
(Transform _target)
AC._Camera
virtual
target
AC._Camera
Target
AC._Camera
targetChar
(defined in
AC._Camera
)
AC._Camera
protected
TargetForward
(defined in
AC._Camera
)
AC._Camera
protected
targetIsPlayer
AC._Camera
targetMovementInfluencesPitch
AC.GameCameraThirdPerson
targetMovementInfluencesSpin
AC.GameCameraThirdPerson
targetPitchInfluence
AC.GameCameraThirdPerson
targetPitchRestAngle
AC.GameCameraThirdPerson
targetSpinAcceleration
(defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
targetSpinDelay
AC.GameCameraThirdPerson
targetSpinInfluence
AC.GameCameraThirdPerson
Transform
AC._Camera
TransparencySortMode
AC._Camera
wallSeparator
AC.GameCameraThirdPerson
zoomAxis
AC.GameCameraThirdPerson
zoomLimit
AC.GameCameraThirdPerson
ZoomMethod
enum name (defined in
AC.GameCameraThirdPerson
)
AC.GameCameraThirdPerson
zoomMethod
AC.GameCameraThirdPerson
zoomSpeed
AC.GameCameraThirdPerson
Generated on Fri Nov 17 2023 08:08:49 for Adventure Creator by
1.8.16