Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.GameCameraThirdPerson Member List

This is the complete list of members for AC.GameCameraThirdPerson, including all inherited members.

_camera (defined in AC._Camera)AC._Cameraprotected
_Update()AC._Cameravirtual
allowConversationControlAC.GameCameraThirdPerson
allowCutsceneControlAC.GameCameraThirdPerson
Awake() (defined in AC._Camera)AC._Cameraprotectedvirtual
BeginAutoMove(float speed, Vector2 targetAngles, bool relativeToTarget) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
CameraAC._Camera
CameraTransformAC._Camera
ClearLookAtOverride(float transitionTime=0f) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
collisionLayerMaskAC.GameCameraThirdPerson
ConstrainAxis(float desired, Vector2 range, bool isAngle=false) (defined in AC._Camera)AC._Cameraprotected
CreateRotationOffset()AC._Cameravirtual
CursorOffsetForcesTranslationAC._Camera
detectCollisionsAC.GameCameraThirdPerson
distanceAccelerationAC.GameCameraThirdPerson
distanceInfluenceAccelerationAC.GameCameraThirdPerson
doLimitSpinAC.GameCameraThirdPerson
edgeCurvatureAC.GameCameraThirdPerson
fastDistanceFactorAC.GameCameraThirdPerson
focalDistanceAC._Camera
focalPointIsTargetAC.GameCameraThirdPerson
ForwardVector() (defined in AC._Camera)AC._Cameraprotected
GenerateTargetAngles(Transform transform) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
GetPerspectiveOffset()AC._Cameravirtual
heightChangeInfluenceLimitAC.GameCameraThirdPerson
heightOffsetAC.GameCameraThirdPerson
horizontalOffsetAC.GameCameraThirdPerson
initialDirectionAC.GameCameraThirdPerson
InitialDirection enum name (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
initialOnSwitchAC.GameCameraThirdPerson
inputInfluenceAC.GameCameraThirdPerson
inputMovement (defined in AC._Camera)AC._Cameraprotected
inputSmoothingAC.GameCameraThirdPerson
intialDirectionAnglesAC.GameCameraThirdPerson
is2D (defined in AC._Camera)AC._Cameraprotected
Is2D()AC._Cameravirtual
IsActive()AC._Camera
IsAutoMoving() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
isDragControlledAC._Camera
isFor2DAC._Camera
IsLookAtInfluenceComplete() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
LookAtOverride (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
MakeActive()AC._Camera
maxInputAC.GameCameraThirdPerson
maxPitchAC.GameCameraThirdPerson
maxRaycastDistanceAC.GameCameraThirdPerson
maxSpinAC.GameCameraThirdPerson
minimumDistanceAC.GameCameraThirdPerson
minPitchAC.GameCameraThirdPerson
minSpinAC.GameCameraThirdPerson
MoveCameraInstant()AC._Cameravirtual
OnDisable() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotectedvirtual
OnEnable() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotectedvirtual
pitchAccelerationAC.GameCameraThirdPerson
PitchAngle (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
pitchAxisAC.GameCameraThirdPerson
PositionRelativeToCamera(Vector3 _position) (defined in AC._Camera)AC._Cameraprotected
RemoveSplitScreen()AC._Camera
requireLockedCursorAC.GameCameraThirdPerson
ResetTarget()AC._Cameravirtual
RightVector() (defined in AC._Camera)AC._Cameraprotected
SetInitialDirection() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SetLookAtOverride(Transform lookAtOverride, float transitionTime) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SetSplitScreen()AC._Camera
SetTarget(Transform target) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
ShowGUI() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SnapBehindTarget(float newDistance=0f) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SnapToCurrentCamera(bool fromRelativePosition=false) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SnapToCurrentCameraSpin(float newPitchAngle=10f) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SnapToDirection(Vector3 forward, Vector3 right) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
SnapToRotation(float newSpinAngle, float newPitchAngle, bool spinIsRelativeToTarget=false) (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
spinAccelerationAC.GameCameraThirdPerson
SpinAngle (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
spinAxisAC.GameCameraThirdPerson
spinLimitOffset (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
Start() (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPersonprotectedvirtual
SwitchTarget(Transform _target)AC._Cameravirtual
targetAC._Camera
TargetAC._Camera
targetChar (defined in AC._Camera)AC._Cameraprotected
TargetForward (defined in AC._Camera)AC._Cameraprotected
targetIsPlayerAC._Camera
targetMovementInfluencesPitchAC.GameCameraThirdPerson
targetMovementInfluencesSpinAC.GameCameraThirdPerson
targetPitchInfluenceAC.GameCameraThirdPerson
targetPitchRestAngleAC.GameCameraThirdPerson
targetSpinAcceleration (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
targetSpinDelayAC.GameCameraThirdPerson
targetSpinInfluenceAC.GameCameraThirdPerson
TransformAC._Camera
TransparencySortModeAC._Camera
wallSeparatorAC.GameCameraThirdPerson
zoomAxisAC.GameCameraThirdPerson
zoomLimitAC.GameCameraThirdPerson
ZoomMethod enum name (defined in AC.GameCameraThirdPerson)AC.GameCameraThirdPerson
zoomMethodAC.GameCameraThirdPerson
zoomSpeedAC.GameCameraThirdPerson