Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.HotspotData Class Reference
Inheritance diagram for AC.HotspotData:
AC.RememberData

Public Member Functions

 HotspotData ()
 
- Public Member Functions inherited from AC.RememberData
 RememberData ()
 

Public Attributes

bool isOn
 
string buttonStates
 
int displayLineID
 
string hotspotName
 
- Public Attributes inherited from AC.RememberData
int objectID
 
bool savePrevented
 

Detailed Description

A data container used by the RememberHotspot script.

Constructor & Destructor Documentation

◆ HotspotData()

AC.HotspotData.HotspotData ( )

The default Constructor.

Member Data Documentation

◆ buttonStates

string AC.HotspotData.buttonStates

The enabled state of each Interaction

◆ displayLineID

int AC.HotspotData.displayLineID

The ID number that references the Hotspot's name, as generated by the Speech Manager

◆ hotspotName

string AC.HotspotData.hotspotName

The Hotspot's display name

◆ isOn

bool AC.HotspotData.isOn

True if the Hotspot is enabled