Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ImportWizardWindow Class Reference
Inheritance diagram for AC.ImportWizardWindow:

Public Member Functions

void _Init (SpeechManager _speechManager, string[,] _csvData, int forLanguage, bool removeLastColumn=true)
 

Static Public Member Functions

static void Init (SpeechManager _speechManager, string[,] _csvData, int _forLanguage=-1, bool removeLastColumn=true)
 

Detailed Description

Provides an Editor Window to manage the import of game text

Member Function Documentation

◆ Init()

static void AC.ImportWizardWindow.Init ( SpeechManager  _speechManager,
string  _csvData[,],
int  _forLanguage = -1,
bool  removeLastColumn = true 
)
static

Initialises the window.