Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
|
Additional Inherited Members | |
Public Member Functions inherited from AC.ActionListAsset | |
void | CopyFromActionList (ActionList actionList) |
bool | IsSkippable () |
Checks if the ActionListAsset is skippable. This is safer than just reading 'isSkippable', because it also accounts for actionListType - since ActionLists that run in the background cannot be skipped More... | |
void | Interact () |
Runs the ActionList asset file More... | |
void | Interact (List< ActionParameter > newParameters) |
Runs the ActionList asset file, but updates parameter values before doing so More... | |
void | RunFromIndex (int index) |
Runs the ActionList asset file from a set point. More... | |
RuntimeActionList | Interact (int parameterID, int parameterValue) |
Runs the ActionList asset file, after setting the value of an integer parameter if it has one. More... | |
RuntimeActionList[] | GetRuntimeInstances () |
Gets an array of all ActionLists associated with this asset that are currently running. More... | |
void | KillAllInstances () |
Kills all currently-running instances of the asset. More... | |
ActionParameter | GetParameter (int _ID) |
Gets a parameter of a given ID number. This is not a default parameter, but one used at runtime to actually modify Actions. More... | |
ActionParameter | GetParameter (string label) |
List< ActionParameter > | GetParameters () |
Gets all parameters associated with the asset. If called in Edit mode, these will be the default parameters. If called at runtime, this will instead return the parameters used at runtime to actually modify Actions. More... | |
void | AssignParameterValues (List< ActionParameter > newParameters) |
Updates a List of parameter values to be used at runtime. More... | |
void | AfterDownloading () |
int | GetNumItemReferences (int itemID) |
int | UpdateItemReferences (int oldItemID, int newItemID) |
int | GetNumMenuReferences (string menuName, string elementName="") |
int | GetNumVariableReferences (VariableLocation variableLocation, int variableID, Variables _variables=null, int _variablesConstantID=0) |
int | UpdateVariableReferences (VariableLocation variableLocation, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) |
int | GetNumDocumentReferences (int documentID) |
int | UpdateDocumentReferences (int oldDocumentID, int newDocumentID) |
int | GetNumObjectiveReferences (int objectiveID) |
int | UpdateObjectiveReferences (int oldObjectiveID, int newObjectiveID) |
Static Public Member Functions inherited from AC.ActionListAsset | |
static void | ConvertToCutscene (MenuCommand command) |
static void | ConvertToActionListAsset (MenuCommand command) |
static void | FindGlobalReferences (MenuCommand command) |
static void | SyncAssetObjects (ActionListAsset actionListAsset) |
static ActionListAsset | CreateFromActions (string fileName, string filePath, List< Action > _actions) |
Public Attributes inherited from AC.ActionListAsset | |
List< AC.Action > | actions = new List<AC.Action>() |
bool | isSkippable = true |
ActionListType | actionListType = ActionListType.PauseGameplay |
bool | unfreezePauseMenus = true |
bool | useParameters = false |
bool | canRunMultipleInstances = false |
bool | canSurviveSceneChanges = false |
bool | revertToDefaultParametersAfterRunning = false |
int | tagID |
Properties inherited from AC.ActionListAsset | |
List< ActionParameter > | DefaultParameters [get, set] |
int | NumParameters [get] |
This script is deprecated since AC version 1.34.