Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.InvCollection Member List

This is the complete list of members for AC.InvCollection, including all inherited members.

Add(InvInstance addInstance, bool matchPropertiesWhenMerging=true)AC.InvCollection
AddToEnd(InvInstance addInstance)AC.InvCollection
Contains(InvInstance invInstance)AC.InvCollection
Contains(int invID)AC.InvCollection
DataToInstances(string data) (defined in AC.InvCollection)AC.InvCollectionstatic
Delete(InvInstance invInstance)AC.InvCollection
Delete(InvInstance invInstance, int amount)AC.InvCollection
Delete(int itemID, int amount)AC.InvCollection
DeleteAll()AC.InvCollection
DeleteAllInCategory(int categoryID)AC.InvCollection
DeleteAllOfType(int itemID)AC.InvCollection
DeleteAtIndex(int index, int amount)AC.InvCollection
DeleteRecipeIngredients(Recipe recipe)AC.InvCollection
GetAllInstances(int invID)AC.InvCollection
GetAllInstances(string invName)AC.InvCollection
GetCount(int invID, bool includeMultipleInSameSlot=true)AC.InvCollection
GetCount(bool includeMultipleInSameSlot=true)AC.InvCollection
GetCountInCategory(int categoryID, bool includeMultipleInSameSlot=true)AC.InvCollection
GetFirstInstance(int invID)AC.InvCollection
GetFirstInstance(string invName)AC.InvCollection
GetInstanceAtIndex(int index)AC.InvCollection
GetInstanceIndex(InvInstance invInstance)AC.InvCollection
GetInstancesInCategory(int categoryID)AC.InvCollection
GetPropertyTotals(int propertyID)AC.InvCollection
GetSaveData()AC.InvCollection
GetSourceContainer()AC.InvCollection
GetTotalFloatProperty(int propertyID)AC.InvCollection
GetTotalFloatProperty(string propertyName)AC.InvCollection
GetTotalIntProperty(int propertyID)AC.InvCollection
GetTotalIntProperty(string propertyName)AC.InvCollection
IndexOf(InvInstance invInstance)AC.InvCollection
Insert(InvInstance addInstance, int index, OccupiedSlotBehaviour occupiedSlotBehaviour=OccupiedSlotBehaviour.ShiftItems, bool matchPropertiesWhenMerging=true)AC.InvCollection
InvCollection()AC.InvCollection
InvCollection(List< InvItem > invItems)AC.InvCollection
InvCollection(List< InvInstance > _invInstances, bool allowEmptySlots=false)AC.InvCollection
InvCollection(Container container)AC.InvCollection
InvInstancesAC.InvCollection
InvItemsAC.InvCollection
IsPlayerInventory()AC.InvCollection
LoadData(string data)AC.InvCollectionstatic
MaxSlotsAC.InvCollection
Transfer(int invID, InvCollection fromCollection)AC.InvCollection
Transfer(InvInstance invInstance, InvCollection fromCollection)AC.InvCollection
Transfer(int invID, InvCollection fromCollection, int amount, bool matchPropertiesWhenMerging=true)AC.InvCollection
Transfer(InvInstance invInstance, InvCollection fromCollection, int amount, bool matchPropertiesWhenMerging=true)AC.InvCollection
TransferAll(InvCollection fromCollection)AC.InvCollection