Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.InvCollection, including all inherited members.
Add(InvInstance addInstance, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
AddToEnd(InvInstance addInstance) | AC.InvCollection | |
Contains(InvInstance invInstance) | AC.InvCollection | |
Contains(int invID) | AC.InvCollection | |
DataToInstances(string data) (defined in AC.InvCollection) | AC.InvCollection | static |
Delete(InvInstance invInstance) | AC.InvCollection | |
Delete(InvInstance invInstance, int amount) | AC.InvCollection | |
Delete(int itemID, int amount) | AC.InvCollection | |
DeleteAll() | AC.InvCollection | |
DeleteAllInCategory(int categoryID) | AC.InvCollection | |
DeleteAllOfType(int itemID) | AC.InvCollection | |
DeleteAtIndex(int index, int amount) | AC.InvCollection | |
DeleteRecipeIngredients(Recipe recipe) | AC.InvCollection | |
GetAllInstances(int invID) | AC.InvCollection | |
GetAllInstances(string invName) | AC.InvCollection | |
GetCount(int invID, bool includeMultipleInSameSlot=true) | AC.InvCollection | |
GetCount(bool includeMultipleInSameSlot=true) | AC.InvCollection | |
GetCountInCategory(int categoryID, bool includeMultipleInSameSlot=true) | AC.InvCollection | |
GetFirstInstance(int invID) | AC.InvCollection | |
GetFirstInstance(string invName) | AC.InvCollection | |
GetInstanceAtIndex(int index) | AC.InvCollection | |
GetInstanceIndex(InvInstance invInstance) | AC.InvCollection | |
GetInstancesInCategory(int categoryID) | AC.InvCollection | |
GetPropertyTotals(int propertyID) | AC.InvCollection | |
GetSaveData() | AC.InvCollection | |
GetSourceContainer() | AC.InvCollection | |
GetTotalFloatProperty(int propertyID) | AC.InvCollection | |
GetTotalFloatProperty(string propertyName) | AC.InvCollection | |
GetTotalIntProperty(int propertyID) | AC.InvCollection | |
GetTotalIntProperty(string propertyName) | AC.InvCollection | |
IndexOf(InvInstance invInstance) | AC.InvCollection | |
Insert(InvInstance addInstance, int index, OccupiedSlotBehaviour occupiedSlotBehaviour=OccupiedSlotBehaviour.ShiftItems, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
InvCollection() | AC.InvCollection | |
InvCollection(List< InvItem > invItems) | AC.InvCollection | |
InvCollection(List< InvInstance > _invInstances, bool allowEmptySlots=false) | AC.InvCollection | |
InvCollection(Container container) | AC.InvCollection | |
InvInstances | AC.InvCollection | |
InvItems | AC.InvCollection | |
IsPlayerInventory() | AC.InvCollection | |
LoadData(string data) | AC.InvCollection | static |
MaxSlots | AC.InvCollection | |
Transfer(int invID, InvCollection fromCollection) | AC.InvCollection | |
Transfer(InvInstance invInstance, InvCollection fromCollection) | AC.InvCollection | |
Transfer(int invID, InvCollection fromCollection, int amount, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
Transfer(InvInstance invInstance, InvCollection fromCollection, int amount, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
TransferAll(InvCollection fromCollection) | AC.InvCollection |