Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.InvCombineInteraction Class Reference
Inheritance diagram for AC.InvCombineInteraction:
AC.InvInteractionBase

Public Member Functions

 InvCombineInteraction (int _combineID, ActionListAsset _actionList, List< InvCombineInteraction > combineInteractions)
 The default Constructor. More...
 
void Upgrade (List< InvCombineInteraction > allInteractions)
 

Public Attributes

int combineID
 
bool disabledOnStart = false
 
- Public Attributes inherited from AC.InvInteractionBase
ActionListAsset actionList
 

Additional Inherited Members

- Protected Attributes inherited from AC.InvInteractionBase
int idPlusOne
 
- Properties inherited from AC.InvInteractionBase
int ID [get, set]
 

Detailed Description

A data container for inventory combine interactions.

Constructor & Destructor Documentation

◆ InvCombineInteraction()

AC.InvCombineInteraction.InvCombineInteraction ( int  _combineID,
ActionListAsset  _actionList,
List< InvCombineInteraction combineInteractions 
)

The default Constructor.

Parameters
_combineIDThe ID of the item to combine with
_actionListThe ActionList to run when the interaction is triggered

Member Data Documentation

◆ combineID

int AC.InvCombineInteraction.combineID

The ID of the item to combine with

◆ disabledOnStart

bool AC.InvCombineInteraction.disabledOnStart = false

True if the interaction is disabled by default