Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.KickStarter, including all inherited members.
actionListAssetManager (defined in AC.KickStarter) | AC.KickStarter | static |
actionListManager (defined in AC.KickStarter) | AC.KickStarter | static |
actionsManager (defined in AC.KickStarter) | AC.KickStarter | static |
Awake() (defined in AC.KickStarter) | AC.KickStarter | protected |
CameraMain | AC.KickStarter | static |
CameraMainTransform (defined in AC.KickStarter) | AC.KickStarter | static |
CheckRequiredManagerPackage(ManagerPackage requiredManagerPackage) (defined in AC.KickStarter) | AC.KickStarter | |
ClearManagerCache() | AC.KickStarter | static |
ClearVariables() | AC.KickStarter | |
cursorManager (defined in AC.KickStarter) | AC.KickStarter | static |
dialog (defined in AC.KickStarter) | AC.KickStarter | static |
eventManager (defined in AC.KickStarter) | AC.KickStarter | static |
Initialise() (defined in AC.KickStarter) | AC.KickStarter | |
inventoryManager (defined in AC.KickStarter) | AC.KickStarter | static |
kickStarter (defined in AC.KickStarter) | AC.KickStarter | static |
levelStorage (defined in AC.KickStarter) | AC.KickStarter | static |
localVariables (defined in AC.KickStarter) | AC.KickStarter | static |
mainCamera (defined in AC.KickStarter) | AC.KickStarter | static |
menuManager (defined in AC.KickStarter) | AC.KickStarter | static |
menuPreview (defined in AC.KickStarter) | AC.KickStarter | static |
menuSystem (defined in AC.KickStarter) | AC.KickStarter | static |
music (defined in AC.KickStarter) | AC.KickStarter | static |
navigationManager (defined in AC.KickStarter) | AC.KickStarter | static |
options (defined in AC.KickStarter) | AC.KickStarter | static |
player (defined in AC.KickStarter) | AC.KickStarter | static |
playerCursor (defined in AC.KickStarter) | AC.KickStarter | static |
playerInput (defined in AC.KickStarter) | AC.KickStarter | static |
playerInteraction (defined in AC.KickStarter) | AC.KickStarter | static |
playerMenus (defined in AC.KickStarter) | AC.KickStarter | static |
playerMovement (defined in AC.KickStarter) | AC.KickStarter | static |
playerQTE (defined in AC.KickStarter) | AC.KickStarter | static |
playerSpawner (defined in AC.KickStarter) | AC.KickStarter | static |
ResetData() | AC.KickStarter | static |
RestartGame(bool rebuildMenus, int newSceneIndex, bool killActionLists=false) | AC.KickStarter | static |
RestartGame(bool rebuildMenus, string newSceneName, bool killActionLists=false) | AC.KickStarter | static |
runtimeDocuments (defined in AC.KickStarter) | AC.KickStarter | static |
runtimeInventory (defined in AC.KickStarter) | AC.KickStarter | static |
runtimeLanguages (defined in AC.KickStarter) | AC.KickStarter | static |
runtimeObjectives (defined in AC.KickStarter) | AC.KickStarter | static |
runtimeVariables (defined in AC.KickStarter) | AC.KickStarter | static |
saveSystem (defined in AC.KickStarter) | AC.KickStarter | static |
sceneChanger (defined in AC.KickStarter) | AC.KickStarter | static |
sceneManager (defined in AC.KickStarter) | AC.KickStarter | static |
sceneSettings (defined in AC.KickStarter) | AC.KickStarter | static |
SetGameEngine(GameObject _gameEngine=null) (defined in AC.KickStarter) | AC.KickStarter | static |
settingsManager (defined in AC.KickStarter) | AC.KickStarter | static |
speechManager (defined in AC.KickStarter) | AC.KickStarter | static |
stateHandler (defined in AC.KickStarter) | AC.KickStarter | static |
TurnOffAC() | AC.KickStarter | static |
TurnOnAC() | AC.KickStarter | static |
variablesManager (defined in AC.KickStarter) | AC.KickStarter | static |