Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuInteraction Member List

This is the complete list of members for AC.MenuInteraction, including all inherited members.

activeTextureAC.MenuInteraction
alternativeInputButtonAC.MenuElement
anchorAC.MenuInteraction
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuInteraction)AC.MenuInteractionprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuInteractionvirtual
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuInteractionvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuInteractionvirtual
displayTypeAC.MenuInteraction
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuInteractionvirtual
effectColourAC.MenuInteraction
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fixedIconAC.MenuInteraction
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuInteractionvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetIconIDAtSlot(int _slot)AC.MenuInteraction
GetLabel(int slot, int languageNumber)AC.MenuInteractionvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetObjectToSelect(int slotIndex=0)AC.MenuInteractionvirtual
GetOffset()AC.MenuElement
GetRectTransform(int _slot)AC.MenuInteractionvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuInteractionvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetVariableReferences(int varID)AC.MenuElementvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
iconIDAC.MenuInteraction
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsDefaultIconAC.MenuInteraction
IsSelectableInteractable(int slotIndex)AC.MenuInteractionvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuInteractionvirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
linkUIGraphicAC.MenuInteraction
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuInteractionvirtual
MatchInteraction(int _iconID)AC.MenuInteraction
MatchInteractions(InvInstance invInstance)AC.MenuInteraction
MatchInteractions(List< AC.Button > buttons)AC.MenuInteraction
MatchUseInteraction(AC.Button button)AC.MenuInteraction
maxAutoWidthFactorAC.MenuElement
maxSlotsAC.MenuInteraction
MaxSlotsForOffset (defined in AC.MenuInteraction)AC.MenuInteractionprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuInteractionvirtual
orientationAC.MenuElement
outlineSizeAC.MenuInteraction
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
overrideTextureAC.MenuInteraction
ParentMenu (defined in AC.MenuElement)AC.MenuElement
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuInteractionvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuInteractionvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuInteractionvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuElementvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuInteractionvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetUIInteractableState(bool state)AC.MenuInteractionvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuInteractionvirtual
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuInteraction)AC.MenuInteractionvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuInteraction)AC.MenuInteractionprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuInteraction)AC.MenuInteractionprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
textEffectsAC.MenuInteraction
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiButtonAC.MenuInteraction
uiPointerStateAC.MenuInteraction
uiSelectableHideStyleAC.MenuInteraction
uiSlotsAC.MenuInteraction
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuElementvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected