Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuJournal Member List

This is the complete list of members for AC.MenuJournal, including all inherited members.

actionListOnAddPageAC.MenuJournal
AddPage(JournalPage newPage, bool onlyAddNew, int index=-1)AC.MenuJournal
alternativeInputButtonAC.MenuElement
anchorAC.MenuJournal
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuJournal)AC.MenuJournalprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuJournalvirtual
CanTranslate(int index)AC.MenuJournal
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuJournalvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuJournalvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuJournalvirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuJournalvirtual
effectColourAC.MenuJournal
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetCurrentPage()AC.MenuJournal
GetCurrentPageNumber()AC.MenuJournal
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuJournalvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuJournal
GetObjectToSelect(int slotIndex=0)AC.MenuElementvirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuJournal
GetRectTransform(int _slot)AC.MenuJournalvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuJournalvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTotalNumberOfPages()AC.MenuJournal
GetTranslatableString(int index)AC.MenuJournal
GetTranslationID(int index)AC.MenuJournal
GetTranslationType(int index)AC.MenuJournal
GetVariableReferences(int _varID)AC.MenuJournalvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuJournal
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuJournalvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuElementvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuElementvirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
journalTypeAC.MenuJournal
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuJournalvirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numPagesAC.MenuJournal
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuJournalvirtual
orientationAC.MenuElement
otherJournalTitleAC.MenuJournal
outlineSizeAC.MenuJournal
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
OwnerIsPlayer(int index)AC.MenuJournal
pageOffsetAC.MenuJournal
pagesAC.MenuJournal
ParentMenu (defined in AC.MenuElement)AC.MenuElement
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuJournalvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuElementvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuElementvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuJournalvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuJournalvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
RemoveAllPages()AC.MenuJournal
RemovePage(int index=-1)AC.MenuJournal
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetTranslationID(int index, int _lineID)AC.MenuJournal
SetUIInteractableState(bool state)AC.MenuElementvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, bool doLoop, int amount)AC.MenuJournal
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
AC::MenuElement.Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuJournal)AC.MenuJournalvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
showPageAC.MenuJournal
ShowTextGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
startFromPageAC.MenuJournal
textEffectsAC.MenuJournal
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiTextAC.MenuJournal
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuJournal)AC.MenuJournal
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuJournalvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected