Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
MoveableData () | |
Public Member Functions inherited from AC.RememberData | |
RememberData () | |
Public Attributes | |
bool | isOn |
int | trackID |
float | trackValue |
int | revolutions |
float | LocX |
float | LocY |
float | LocZ |
bool | doEulerRotation |
float | RotW |
float | RotX |
float | RotY |
float | RotZ |
float | ScaleX |
float | ScaleY |
float | ScaleZ |
bool | inWorldSpace |
Public Attributes inherited from AC.RememberData | |
int | objectID |
bool | savePrevented |
A data container used by the RememberMoveable script.
AC.MoveableData.MoveableData | ( | ) |
The default Constructor.
bool AC.MoveableData.doEulerRotation |
If True, the attached Moveable component is rotating with euler angles, not quaternions
bool AC.MoveableData.inWorldSpace |
If True, the movement is occuring in world-space
bool AC.MoveableData.isOn |
True if the object is on
float AC.MoveableData.LocX |
Its X position
float AC.MoveableData.LocY |
Its Y position
float AC.MoveableData.LocZ |
Its Z position
int AC.MoveableData.revolutions |
If a Draggable object is locked to a DragTrack_Curved, how many revolutions it has made
float AC.MoveableData.RotW |
Its W rotation
float AC.MoveableData.RotX |
Its X rotation
float AC.MoveableData.RotY |
Its Y position
float AC.MoveableData.RotZ |
Its Z position
float AC.MoveableData.ScaleX |
Its X scale
float AC.MoveableData.ScaleY |
Its Y scale
float AC.MoveableData.ScaleZ |
Its Z scale
int AC.MoveableData.trackID |
The ConstantID value of the track it's attached to (if locked to a track)
float AC.MoveableData.trackValue |
How far along a DragTrack a Draggable object is (if locked to a track)