Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.OptionalMouseInputModule Class Reference

This script is an alternative to the Standalone Input Module that makes mouse input optional. Code adapted from Vodolazz: http://answers.unity3d.com/questions/1197380/make-standalone-input-module-ignore-mouse-input.html and OpticalOverride: https://forum.unity.com/threads/fake-mouse-position-in-4-6-ui-answered.283748/ More...

Inheritance diagram for AC.OptionalMouseInputModule:

Public Member Functions

override void Process ()
 

Protected Member Functions

void Update ()
 
virtual bool CanDirectlyControlMenus ()
 
override MouseState GetMousePointerEventData (int id=0)
 

Properties

bool AllowMouseInput [get, set]
 

Detailed Description

This script is an alternative to the Standalone Input Module that makes mouse input optional. Code adapted from Vodolazz: http://answers.unity3d.com/questions/1197380/make-standalone-input-module-ignore-mouse-input.html and OpticalOverride: https://forum.unity.com/threads/fake-mouse-position-in-4-6-ui-answered.283748/