Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ParticleSystemData Class Reference
Inheritance diagram for AC.ParticleSystemData:
AC.RememberData

Public Member Functions

 ParticleSystemData ()
 
- Public Member Functions inherited from AC.RememberData
 RememberData ()
 

Public Attributes

bool isPaused
 
bool isPlaying
 
float currentTime
 
- Public Attributes inherited from AC.RememberData
int objectID
 
bool savePrevented
 

Detailed Description

A data container used by the RememberParticleSystem script.

Constructor & Destructor Documentation

◆ ParticleSystemData()

AC.ParticleSystemData.ParticleSystemData ( )

The default Constructor.

Member Data Documentation

◆ currentTime

float AC.ParticleSystemData.currentTime

The current length of time the ParticleSystem has been playing

◆ isPaused

bool AC.ParticleSystemData.isPaused

True if the ParticleSystem is currently paused

◆ isPlaying

bool AC.ParticleSystemData.isPlaying

True if the ParticleSystem is currently playing