Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
ParticleSystemData () | |
Public Member Functions inherited from AC.RememberData | |
RememberData () | |
Public Attributes | |
bool | isPaused |
bool | isPlaying |
float | currentTime |
Public Attributes inherited from AC.RememberData | |
int | objectID |
bool | savePrevented |
A data container used by the RememberParticleSystem script.
AC.ParticleSystemData.ParticleSystemData | ( | ) |
The default Constructor.
float AC.ParticleSystemData.currentTime |
The current length of time the ParticleSystem has been playing
bool AC.ParticleSystemData.isPaused |
True if the ParticleSystem is currently paused
bool AC.ParticleSystemData.isPlaying |
True if the ParticleSystem is currently playing