Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Paths Member List

This is the complete list of members for AC.Paths, including all inherited members.

affectYAC.Paths
Awake() (defined in AC.Paths)AC.Pathsprotected
BuildNavPath(Vector3[] pointData)AC.Paths
commandSourceAC.Paths
ConnectNodes(int a, int b) (defined in AC.Paths)AC.Pathsprotected
DestinationAC.Paths
GetLengthBetweenNodes(int a, int b)AC.Paths
GetLengthToNode(int n)AC.Paths
GetNearestNode(Vector3 position)AC.Paths
GetNextNode(int currentNode, int prevNode, bool playerControlled=false, AC_PathType lockedPathType=AC_PathType.ForwardOnly)AC.Paths
GetReferencedActionListAssets() (defined in AC.Paths)AC.Paths
GetTotalLength()AC.Paths
lastFramePosition (defined in AC.Paths)AC.Pathsprotected
LastFramePosition (defined in AC.Paths)AC.Paths
nodeCommandsAC.Paths
nodePauseAC.Paths
nodesAC.Paths
pathSpeedAC.Paths
pathTypeAC.Paths
RecalculateToCenter(Vector3 startPosition, float maxNodeDistance=-1f) (defined in AC.Paths)AC.Paths
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Paths)AC.Paths
RelativeMode (defined in AC.Paths)AC.Paths
relativeMode (defined in AC.Paths)AC.Pathsprotected
SetMaxDistances(Vector3[] pointArray, float maxNodeDistance) (defined in AC.Paths)AC.Pathsprotected
teleportToStartAC.Paths
TransformAC.Paths
WillStopAtNextNode(int currentNode)AC.Paths