Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.Paths, including all inherited members.
affectY | AC.Paths | |
Awake() (defined in AC.Paths) | AC.Paths | protected |
BuildNavPath(Vector3[] pointData) | AC.Paths | |
commandSource | AC.Paths | |
ConnectNodes(int a, int b) (defined in AC.Paths) | AC.Paths | protected |
Destination | AC.Paths | |
GetLengthBetweenNodes(int a, int b) | AC.Paths | |
GetLengthToNode(int n) | AC.Paths | |
GetNearestNode(Vector3 position) | AC.Paths | |
GetNextNode(int currentNode, int prevNode, bool playerControlled=false, AC_PathType lockedPathType=AC_PathType.ForwardOnly) | AC.Paths | |
GetReferencedActionListAssets() (defined in AC.Paths) | AC.Paths | |
GetTotalLength() | AC.Paths | |
lastFramePosition (defined in AC.Paths) | AC.Paths | protected |
LastFramePosition (defined in AC.Paths) | AC.Paths | |
nodeCommands | AC.Paths | |
nodePause | AC.Paths | |
nodes | AC.Paths | |
pathSpeed | AC.Paths | |
pathType | AC.Paths | |
RecalculateToCenter(Vector3 startPosition, float maxNodeDistance=-1f) (defined in AC.Paths) | AC.Paths | |
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Paths) | AC.Paths | |
RelativeMode (defined in AC.Paths) | AC.Paths | |
relativeMode (defined in AC.Paths) | AC.Paths | protected |
SetMaxDistances(Vector3[] pointArray, float maxNodeDistance) (defined in AC.Paths) | AC.Paths | protected |
teleportToStart | AC.Paths | |
Transform | AC.Paths | |
WillStopAtNextNode(int currentNode) | AC.Paths |