Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.PlayerCursor, including all inherited members.
activeIcon (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
activeLookIcon (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
CanCycleContextSensitiveMode() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
CanDisplayIconsSideBySide() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
canShowHardwareCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
ContextCycleExamine (defined in AC.PlayerCursor) | AC.PlayerCursor | |
contextCycleExamine (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
currentCursorTexture (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
currentCursorTexture2D (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
CycleCursors() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
CycleCursorsBack() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
DrawActiveInventoryCursor() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
DrawCursor() | AC.PlayerCursor | |
DrawIcon(Rect _rect, Texture _tex) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
DrawIcon(Vector2 offset, CursorIconBase icon, bool isLook, bool canAnimate=true) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
DrawIcon(CursorIconBase icon, bool isLook, bool canAnimate=true) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
DrawInventoryCursor() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
DrawMainCursor() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
ForceOffCursor | AC.PlayerCursor | |
forceOffCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
GetCurrentCursorTexture() | AC.PlayerCursor | |
GetSelectedCursor() | AC.PlayerCursor | |
GetSelectedCursorID() | AC.PlayerCursor | |
isDrawingHiddenCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
IsInWalkMode() | AC.PlayerCursor | virtual |
lastCursorName (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
lastIconLook (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
LimitCursorToMenu | AC.PlayerCursor | |
limitCursorToMenu (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
manualCursorID (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
OnApplicationQuit() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
OnInitialiseScene() (defined in AC.PlayerCursor) | AC.PlayerCursor | |
pulse (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
pulseDirection (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
RecordCursorTexture(Texture newCursorTexture) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
ResetSelectedCursor() | AC.PlayerCursor | |
SelectedCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
selectedCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
SetCursor(CursorIcon _icon) | AC.PlayerCursor | |
SetCursorFromID(int ID) | AC.PlayerCursor | |
SetCursorVisibility(bool state) | AC.PlayerCursor | |
SetHardwareCursor(Texture2D texture2D, Vector2 clickOffset) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
SetSelectedCursorID(int _cursorID) | AC.PlayerCursor | |
ShowContextIcons() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
ShowContextIcons(InvItem invItem) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
showCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
ShowCycleCursor(int useCursorID) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
UpdateCursor() | AC.PlayerCursor |