Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerCursor Member List

This is the complete list of members for AC.PlayerCursor, including all inherited members.

activeIcon (defined in AC.PlayerCursor)AC.PlayerCursorprotected
activeLookIcon (defined in AC.PlayerCursor)AC.PlayerCursorprotected
CanCycleContextSensitiveMode() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
CanDisplayIconsSideBySide() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
canShowHardwareCursor (defined in AC.PlayerCursor)AC.PlayerCursorprotected
ContextCycleExamine (defined in AC.PlayerCursor)AC.PlayerCursor
contextCycleExamine (defined in AC.PlayerCursor)AC.PlayerCursorprotected
currentCursorTexture (defined in AC.PlayerCursor)AC.PlayerCursorprotected
currentCursorTexture2D (defined in AC.PlayerCursor)AC.PlayerCursorprotected
CycleCursors() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
CycleCursorsBack() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
DrawActiveInventoryCursor() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
DrawCursor()AC.PlayerCursor
DrawIcon(Rect _rect, Texture _tex) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
DrawIcon(Vector2 offset, CursorIconBase icon, bool isLook, bool canAnimate=true) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
DrawIcon(CursorIconBase icon, bool isLook, bool canAnimate=true) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
DrawInventoryCursor() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
DrawMainCursor() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
ForceOffCursorAC.PlayerCursor
forceOffCursor (defined in AC.PlayerCursor)AC.PlayerCursorprotected
GetCurrentCursorTexture()AC.PlayerCursor
GetSelectedCursor()AC.PlayerCursor
GetSelectedCursorID()AC.PlayerCursor
isDrawingHiddenCursor (defined in AC.PlayerCursor)AC.PlayerCursorprotected
IsInWalkMode()AC.PlayerCursorvirtual
lastCursorName (defined in AC.PlayerCursor)AC.PlayerCursorprotected
lastIconLook (defined in AC.PlayerCursor)AC.PlayerCursorprotected
LimitCursorToMenuAC.PlayerCursor
limitCursorToMenu (defined in AC.PlayerCursor)AC.PlayerCursorprotected
manualCursorID (defined in AC.PlayerCursor)AC.PlayerCursorprotected
OnApplicationQuit() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
OnInitialiseScene() (defined in AC.PlayerCursor)AC.PlayerCursor
pulse (defined in AC.PlayerCursor)AC.PlayerCursorprotected
pulseDirection (defined in AC.PlayerCursor)AC.PlayerCursorprotected
RecordCursorTexture(Texture newCursorTexture) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
ResetSelectedCursor()AC.PlayerCursor
SelectedCursor (defined in AC.PlayerCursor)AC.PlayerCursorprotected
selectedCursor (defined in AC.PlayerCursor)AC.PlayerCursorprotected
SetCursor(CursorIcon _icon)AC.PlayerCursor
SetCursorFromID(int ID)AC.PlayerCursor
SetCursorVisibility(bool state)AC.PlayerCursor
SetHardwareCursor(Texture2D texture2D, Vector2 clickOffset) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
SetSelectedCursorID(int _cursorID)AC.PlayerCursor
ShowContextIcons() (defined in AC.PlayerCursor)AC.PlayerCursorprotected
ShowContextIcons(InvItem invItem) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
showCursor (defined in AC.PlayerCursor)AC.PlayerCursorprotected
ShowCycleCursor(int useCursorID) (defined in AC.PlayerCursor)AC.PlayerCursorprotected
UpdateCursor()AC.PlayerCursor