Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.PlayerQTE, including all inherited members.
animator (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
axisThreshold (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
canMash (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
cooldownTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
currentRotations (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
doCooldown (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
endTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
GetProgress() | AC.PlayerQTE | |
GetRemainingTimeFactor() | AC.PlayerQTE | |
GetState() | AC.PlayerQTE | |
holdDuration (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
inputName (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
isIndefinite (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
KillQTE() | AC.PlayerQTE | |
lastFrameRotationInput (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
lastPressTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
Lose() (defined in AC.PlayerQTE) | AC.PlayerQTE | protectedvirtual |
maxRotation (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
numPresses (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
progress (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
qteHoldReleaseBehaviour (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
QTEIsActive() | AC.PlayerQTE | |
qteState (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
qteType (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
rotationIsClockwise (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
Setup(QTEType _qteType, string _inputName, float _duration, Animator _animator, bool _wrongKeyFails, float _axisThreshold) (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
SkipQTE() | AC.PlayerQTE | |
StartButtonMashQTE(string _inputName, float _duration, int _targetPresses, bool _doCooldown, float _cooldownTime, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
StartHoldKeyQTE(string _inputName, float _duration, float _holdDuration, QTEHoldReleaseBehaviour _qteHoldReleaseBehaviour=QTEHoldReleaseBehaviour.Reset, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
StartSingleAxisQTE(string _inputName, float _duration, float _axisThreshold, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
StartSinglePressQTE(string _inputName, float _duration, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
StartThumbstickRotationQTE(string _horizontalInputName, string _verticalInputName, float _duration, float _targetRotations, bool _rotationIsClockwise, Animator _animator=null, bool _wrongDirectionFails=false) | AC.PlayerQTE | |
startTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
targetPresses (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
targetRotations (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
touchScreenTap (defined in AC.PlayerQTE) | AC.PlayerQTE | protectedstatic |
UpdateQTE() | AC.PlayerQTE | |
verticalInputName (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
Win() (defined in AC.PlayerQTE) | AC.PlayerQTE | protectedvirtual |
wrongKeyFails (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |