Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerQTE Member List

This is the complete list of members for AC.PlayerQTE, including all inherited members.

animator (defined in AC.PlayerQTE)AC.PlayerQTEprotected
axisThreshold (defined in AC.PlayerQTE)AC.PlayerQTEprotected
canMash (defined in AC.PlayerQTE)AC.PlayerQTEprotected
cooldownTime (defined in AC.PlayerQTE)AC.PlayerQTEprotected
currentRotations (defined in AC.PlayerQTE)AC.PlayerQTEprotected
doCooldown (defined in AC.PlayerQTE)AC.PlayerQTEprotected
endTime (defined in AC.PlayerQTE)AC.PlayerQTEprotected
GetProgress()AC.PlayerQTE
GetRemainingTimeFactor()AC.PlayerQTE
GetState()AC.PlayerQTE
holdDuration (defined in AC.PlayerQTE)AC.PlayerQTEprotected
inputName (defined in AC.PlayerQTE)AC.PlayerQTEprotected
isIndefinite (defined in AC.PlayerQTE)AC.PlayerQTEprotected
KillQTE()AC.PlayerQTE
lastFrameRotationInput (defined in AC.PlayerQTE)AC.PlayerQTEprotected
lastPressTime (defined in AC.PlayerQTE)AC.PlayerQTEprotected
Lose() (defined in AC.PlayerQTE)AC.PlayerQTEprotectedvirtual
maxRotation (defined in AC.PlayerQTE)AC.PlayerQTEprotected
numPresses (defined in AC.PlayerQTE)AC.PlayerQTEprotected
progress (defined in AC.PlayerQTE)AC.PlayerQTEprotected
qteHoldReleaseBehaviour (defined in AC.PlayerQTE)AC.PlayerQTEprotected
QTEIsActive()AC.PlayerQTE
qteState (defined in AC.PlayerQTE)AC.PlayerQTEprotected
qteType (defined in AC.PlayerQTE)AC.PlayerQTEprotected
rotationIsClockwise (defined in AC.PlayerQTE)AC.PlayerQTEprotected
Setup(QTEType _qteType, string _inputName, float _duration, Animator _animator, bool _wrongKeyFails, float _axisThreshold) (defined in AC.PlayerQTE)AC.PlayerQTEprotected
SkipQTE()AC.PlayerQTE
StartButtonMashQTE(string _inputName, float _duration, int _targetPresses, bool _doCooldown, float _cooldownTime, Animator _animator=null, bool _wrongKeyFails=false)AC.PlayerQTE
StartHoldKeyQTE(string _inputName, float _duration, float _holdDuration, QTEHoldReleaseBehaviour _qteHoldReleaseBehaviour=QTEHoldReleaseBehaviour.Reset, Animator _animator=null, bool _wrongKeyFails=false)AC.PlayerQTE
StartSingleAxisQTE(string _inputName, float _duration, float _axisThreshold, Animator _animator=null, bool _wrongKeyFails=false)AC.PlayerQTE
StartSinglePressQTE(string _inputName, float _duration, Animator _animator=null, bool _wrongKeyFails=false)AC.PlayerQTE
StartThumbstickRotationQTE(string _horizontalInputName, string _verticalInputName, float _duration, float _targetRotations, bool _rotationIsClockwise, Animator _animator=null, bool _wrongDirectionFails=false)AC.PlayerQTE
startTime (defined in AC.PlayerQTE)AC.PlayerQTEprotected
targetPresses (defined in AC.PlayerQTE)AC.PlayerQTEprotected
targetRotations (defined in AC.PlayerQTE)AC.PlayerQTEprotected
touchScreenTap (defined in AC.PlayerQTE)AC.PlayerQTEprotectedstatic
UpdateQTE()AC.PlayerQTE
verticalInputName (defined in AC.PlayerQTE)AC.PlayerQTEprotected
Win() (defined in AC.PlayerQTE)AC.PlayerQTEprotectedvirtual
wrongKeyFails (defined in AC.PlayerQTE)AC.PlayerQTEprotected