Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.RuntimeObjectives Member List

This is the complete list of members for AC.RuntimeObjectives, including all inherited members.

AssignGlobalObjectives(MainData mainData)AC.RuntimeObjectives
AssignPlayerObjectives(PlayerData playerData)AC.RuntimeObjectives
CancelObjective(int objectiveID)AC.RuntimeObjectives
ClearAll()AC.RuntimeObjectives
ClearUniqueToPlayer()AC.RuntimeObjectives
DeselectObjective()AC.RuntimeObjectives
GetObjective(int objectiveID)AC.RuntimeObjectives
GetObjectives(List< int > categoryIDs=null)AC.RuntimeObjectives
GetObjectives(ObjectiveStateType objectiveStateType, List< int > categoryIDs=null)AC.RuntimeObjectives
GetObjectives(ObjectiveDisplayType objectiveDisplayType, List< int > categoryIDs=null)AC.RuntimeObjectives
GetObjectiveState(int objectiveID)AC.RuntimeObjectives
GetObjectiveState(int objectiveID, int playerID)AC.RuntimeObjectives
globalObjectiveInstances (defined in AC.RuntimeObjectives)AC.RuntimeObjectivesprotected
OnInitPersistentEngine() (defined in AC.RuntimeObjectives)AC.RuntimeObjectives
playerObjectiveInstances (defined in AC.RuntimeObjectives)AC.RuntimeObjectivesprotected
SaveGlobalObjectives(MainData mainData)AC.RuntimeObjectives
SavePlayerObjectives(PlayerData playerData)AC.RuntimeObjectives
SelectedObjectiveAC.RuntimeObjectives
selectedObjectiveInstance (defined in AC.RuntimeObjectives)AC.RuntimeObjectivesprotected
SelectObjective(int objectiveID)AC.RuntimeObjectives
SetObjectiveState(int objectiveID, int newStateID, bool selectAfter=false)AC.RuntimeObjectives
SetObjectiveState(int objectiveID, ObjectiveStateType newStateType, bool selectAfter=false)AC.RuntimeObjectives
SetObjectiveState(int objectiveID, int newStateID, int playerID)AC.RuntimeObjectives