Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.RuntimeObjectives Member List
This is the complete list of members for
AC.RuntimeObjectives
, including all inherited members.
AssignGlobalObjectives
(MainData mainData)
AC.RuntimeObjectives
AssignPlayerObjectives
(PlayerData playerData)
AC.RuntimeObjectives
CancelObjective
(int objectiveID)
AC.RuntimeObjectives
ClearAll
()
AC.RuntimeObjectives
ClearUniqueToPlayer
()
AC.RuntimeObjectives
DeselectObjective
()
AC.RuntimeObjectives
GetObjective
(int objectiveID)
AC.RuntimeObjectives
GetObjectives
(List< int > categoryIDs=null)
AC.RuntimeObjectives
GetObjectives
(ObjectiveStateType objectiveStateType, List< int > categoryIDs=null)
AC.RuntimeObjectives
GetObjectives
(ObjectiveDisplayType objectiveDisplayType, List< int > categoryIDs=null)
AC.RuntimeObjectives
GetObjectiveState
(int objectiveID)
AC.RuntimeObjectives
GetObjectiveState
(int objectiveID, int playerID)
AC.RuntimeObjectives
globalObjectiveInstances
(defined in
AC.RuntimeObjectives
)
AC.RuntimeObjectives
protected
OnInitPersistentEngine
() (defined in
AC.RuntimeObjectives
)
AC.RuntimeObjectives
playerObjectiveInstances
(defined in
AC.RuntimeObjectives
)
AC.RuntimeObjectives
protected
SaveGlobalObjectives
(MainData mainData)
AC.RuntimeObjectives
SavePlayerObjectives
(PlayerData playerData)
AC.RuntimeObjectives
SelectedObjective
AC.RuntimeObjectives
selectedObjectiveInstance
(defined in
AC.RuntimeObjectives
)
AC.RuntimeObjectives
protected
SelectObjective
(int objectiveID)
AC.RuntimeObjectives
SetObjectiveState
(int objectiveID, int newStateID, bool selectAfter=false)
AC.RuntimeObjectives
SetObjectiveState
(int objectiveID, ObjectiveStateType newStateType, bool selectAfter=false)
AC.RuntimeObjectives
SetObjectiveState
(int objectiveID, int newStateID, int playerID)
AC.RuntimeObjectives
Generated on Fri Nov 17 2023 08:08:51 for Adventure Creator by
1.8.16