Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SceneChanger Member List

This is the complete list of members for AC.SceneChanger, including all inherited members.

ActivateLoadedScene()AC.SceneChanger
AddSubScene(int subSceneIndex)AC.SceneChanger
AddSubScene(string subSceneName)AC.SceneChanger
buildScenes (defined in AC.SceneChanger)AC.SceneChangerprotected
ChangeScene(int nextSceneIndex, bool saveRoomData, bool forceReload=false, bool doOverlay=false)AC.SceneChanger
ChangeScene(string nextSceneName, bool saveRoomData, bool forceReload=false, bool doOverlay=false)AC.SceneChanger
CloseScene(int sceneIndex) (defined in AC.SceneChanger)AC.SceneChangerprotected
CloseScene(string sceneName) (defined in AC.SceneChanger)AC.SceneChangerprotected
completeSceneActivation (defined in AC.SceneChanger)AC.SceneChangerprotected
CurrentSceneAC.SceneChangerstatic
CurrentSceneIndexAC.SceneChangerstatic
CurrentSceneNameAC.SceneChangerstatic
DrawStatus()AC.SceneChanger
ExternalCallback() (defined in AC.SceneChanger)AC.SceneChangerprotected
GetAndResetTransitionTexture()AC.SceneChanger
GetLoadingProgress()AC.SceneChanger
GetPreviousSceneIndex(bool forPlayer=false)AC.SceneChanger
GetPreviousSceneName(bool forPlayer=false)AC.SceneChanger
GetSceneInfo(int sceneIndex) (defined in AC.SceneChanger)AC.SceneChangerprotected
GetSceneInfo(string sceneName, bool requireInBuildSettings=false) (defined in AC.SceneChanger)AC.SceneChangerprotected
GetStartPosition(Vector3 playerStartPosition)AC.SceneChangervirtual
GetSubScene(int sceneIndex)AC.SceneChanger
GetSubScene(string sceneName)AC.SceneChanger
IndexToName(int sceneIndex) (defined in AC.SceneChanger)AC.SceneChanger
isAwaitingExternalCallback (defined in AC.SceneChanger)AC.SceneChangerprotected
isLoading (defined in AC.SceneChanger)AC.SceneChangerprotected
IsLoading()AC.SceneChanger
loadingProgress (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevel(int nextSceneIndex, bool useLoadingScreen, bool useAsyncLoading, bool forceReload, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevel(string nextSceneName, bool useLoadingScreen, bool useAsyncLoading, bool forceReload, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevelAsync(int nextSceneIndex, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevelAsync(string nextSceneName, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevelAsync(bool isPreloadScene, SceneInfo nextSceneInfo, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevelCo(int nextSceneIndex, bool forceReload, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevelCo(string nextSceneName, bool forceReload, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLevelCo(SceneInfo nextSceneInfo, bool forceReload, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLoadingScreen(int nextSceneIndex, int loadingSceneIndex, bool loadAsynchronously, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLoadingScreen(string nextSceneName, string loadingSceneName, bool loadAsynchronously, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadLoadingScreen(SceneInfo loadingSceneInfo, SceneInfo nextSceneInfo, bool loadAsynchronously, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotected
LoadMainData(MainData mainData)AC.SceneChanger
LoadPlayerData(PlayerData playerData, bool loadSubScenes=true)AC.SceneChanger
NameToIndex(string sceneName) (defined in AC.SceneChanger)AC.SceneChanger
OnActiveSceneChanged(Scene oldScene, Scene newScene) (defined in AC.SceneChanger)AC.SceneChangerprotected
OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.SceneChanger)AC.SceneChangerprotected
OnDisable() (defined in AC.SceneChanger)AC.SceneChangerprotected
OnEnable() (defined in AC.SceneChanger)AC.SceneChangerprotected
OnInitialiseScene() (defined in AC.SceneChanger)AC.SceneChanger
OnInitPersistentEngine() (defined in AC.SceneChanger)AC.SceneChanger
PopulateBuildSceneData()AC.SceneChangervirtual
preloadAsync (defined in AC.SceneChanger)AC.SceneChangerprotected
PreloadLevelAsync(int nextSceneIndex) (defined in AC.SceneChanger)AC.SceneChangerprotected
PreloadLevelAsync(string nextSceneName) (defined in AC.SceneChanger)AC.SceneChangerprotected
PreloadLevelAsync(SceneInfo nextSceneInfo) (defined in AC.SceneChanger)AC.SceneChangerprotected
PreloadScene(int nextSceneIndex)AC.SceneChanger
PreloadScene(string nextSceneName)AC.SceneChanger
preloadSceneIndex (defined in AC.SceneChanger)AC.SceneChangerprotected
preloadSceneName (defined in AC.SceneChanger)AC.SceneChangerprotected
PrepareSceneForExit()AC.SceneChanger
PrepareSceneForExit(bool isInstant, bool saveRoomData, bool doOverlay) (defined in AC.SceneChanger)AC.SceneChangerprotectedvirtual
previousGlobalSceneIndex (defined in AC.SceneChanger)AC.SceneChangerprotected
previousGlobalSceneName (defined in AC.SceneChanger)AC.SceneChangerprotected
PreviousSceneIndexAC.SceneChanger
PreviousSceneNameAC.SceneChanger
RegisterSubScene(SubScene subScene)AC.SceneChanger
relativePosition (defined in AC.SceneChanger)AC.SceneChangerprotected
RemoveScene(int sceneIndex)AC.SceneChanger
RemoveScene(string sceneName)AC.SceneChanger
ResetCurrentScene()AC.SceneChanger
SaveMainData(MainData mainData)AC.SceneChanger
SavePlayerData(PlayerData playerData)AC.SceneChanger
ScheduleForDeletion(GameObject _gameObject)AC.SceneChanger
ScheduleForDeletionCoroutine(GameObject _gameObject) (defined in AC.SceneChanger)AC.SceneChangerprotected
SetRelativePosition(Marker marker)AC.SceneChanger
SetTransitionTexture(Texture2D _texture)AC.SceneChanger
simulatedCursorPositionOnExit (defined in AC.SceneChanger)AC.SceneChangerprotected
subScenes (defined in AC.SceneChanger)AC.SceneChangerprotected
SubScenesAC.SceneChanger
SubScenesAreOpen() (defined in AC.SceneChanger)AC.SceneChanger
textureOnTransition (defined in AC.SceneChanger)AC.SceneChangerprotected
UnregisterSubScene(SubScene subScene) (defined in AC.SceneChanger)AC.SceneChanger