Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
SelectiveLoad () | |
void | ShowGUI () |
Public Attributes | |
bool | loadVariables |
bool | loadInventory |
bool | loadPlayer |
bool | loadScene |
bool | loadSubScenes |
bool | loadSceneObjects |
A container class for selective-loading. This can be optionally passed to SaveSystem's LoadGame function to prevent the loading of certain components.
AC.SelectiveLoad.SelectiveLoad | ( | ) |
The default Constructor.
bool AC.SelectiveLoad.loadInventory |
If True, then inventory will be loaded
bool AC.SelectiveLoad.loadPlayer |
If True, then player data will be loaded
bool AC.SelectiveLoad.loadScene |
If True, then the active scene at the time of saving will be loaded
bool AC.SelectiveLoad.loadSceneObjects |
If True, then changes made to scene objects will be loaded
bool AC.SelectiveLoad.loadSubScenes |
If True, then any sub-scenes open at the time of saving will be loaded
bool AC.SelectiveLoad.loadVariables |
If True, then variables will be loaded