Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SpeechManager Member List

This is the complete list of members for AC.SpeechManager, including all inherited members.

activeLineIDAC.SpeechManager
allowGameplaySpeechSkippingAC.SpeechManager
allowSpeechSkippingAC.SpeechManager
AutoLipsyncFolder (defined in AC.SpeechManager)AC.SpeechManager
autoLipsyncFolderAC.SpeechManager
autoNameSpeechFilesAC.SpeechManager
AutoSpeechFolder (defined in AC.SpeechManager)AC.SpeechManager
autoSpeechFolderAC.SpeechManager
CacheDisplayLines() (defined in AC.SpeechManager)AC.SpeechManager
canSkipWithMouseClicksAC.SpeechManager
ClearAllAssets() (defined in AC.SpeechManager)AC.SpeechManager
ClearLanguages()AC.SpeechManager
ConvertGlobalVariableToLocal(GVar variable, string sceneName)AC.SpeechManager
ConvertLocalVariableToGlobal(GVar variable, int newGlobalID)AC.SpeechManager
displayForeverAC.SpeechManager
displayNarrationForeverAC.SpeechManager
endScrollBeforeSkipAC.SpeechManager
fallbackAudioAC.SpeechManager
forceSubtitlesAC.SpeechManager
GatherAllAssets() (defined in AC.SpeechManager)AC.SpeechManager
GetAllActionListAssets()AC.SpeechManager
GetAutoAssetPathAndName(int lineID, Char speaker, string language, bool forLipsync=false)AC.SpeechManager
GetAutoAssetPathAndNameDelegate(SpeechLine speechLine, string language, bool forLipSync)AC.SpeechManager
GetAutoAssetPathAndNameOverrideAC.SpeechManager
GetLanguageNameArray()AC.SpeechManager
GetLine(int _lineID)AC.SpeechManager
GetLineFilename(int _lineID, string speakerName="")AC.SpeechManager
GetSpeechTag(int ID)AC.SpeechManager
ifSkipWhileScrollingAC.SpeechManager
IsTextTypeTranslatable(AC_TextType textType)AC.SpeechManager
keepTextInBufferAC.SpeechManager
LanguagesAC.SpeechManager
linesAC.SpeechManager
lipSyncAddressablesPrefixAC.SpeechManager
LipSyncingIsAudioBased()AC.SpeechManager
lipSyncModeAC.SpeechManager
lipSyncOutputAC.SpeechManager
lipSyncSpeedAC.SpeechManager
LocateLine(SpeechLine speechLine) (defined in AC.SpeechManager)AC.SpeechManager
maxIDAC.SpeechManager
mergeMatchingIDs (defined in AC.SpeechManager)AC.SpeechManager
mergeMatchingSpeechIDsAC.SpeechManager
minimumDisplayTimeAC.SpeechManager
musicDuckingAC.SpeechManager
narrationTextScrollCLipAC.SpeechManager
phonemesAC.SpeechManager
placeAudioInSubfoldersAC.SpeechManager
playAnimationForeverAC.SpeechManager
playScrollAudioEveryCharacterAC.SpeechManager
PopulateList(bool currentSceneOnly=false) (defined in AC.SpeechManager)AC.SpeechManager
previewMenuNameAC.SpeechManager
referenceSpeechFilesAC.SpeechManager
relegateBackgroundSpeechAudioAC.SpeechManager
resetExpressionsEachLineAC.SpeechManager
screenTimeFactorAC.SpeechManager
scrollingTextFactorsLengthAC.SpeechManager
scrollNarrationAC.SpeechManager
scrollSubtitlesAC.SpeechManager
searchAudioFilesAC.SpeechManager
separateLinePauseAC.SpeechManager
separateLinesAC.SpeechManager
separateSharedPlayerAudioAC.SpeechManager
separateVoiceAndTextLanguagesAC.SpeechManager
sfxDuckingAC.SpeechManager
ShowGUI(Rect position)AC.SpeechManager
skipThresholdTimeAC.SpeechManager
speechAddressablesPrefixAC.SpeechManager
speechIDRecyclingAC.SpeechManager
speechScrollAudioSourceAC.SpeechManager
speechTagsAC.SpeechManager
syncSubtitlesToAudioAC.SpeechManager
textScrollCLipAC.SpeechManager
textScrollSpeedAC.SpeechManager
translatableTextTypesAC.SpeechManager
translateAudioAC.SpeechManager
UpdateOriginalText(SpeechLine speechLine, string updatedText) (defined in AC.SpeechManager)AC.SpeechManager
Upgrade()AC.SpeechManager
useAssetBundlesAC.SpeechManager
UseFileBasedLipSyncing()AC.SpeechManager
usePlayerRealNameAC.SpeechManager
useSpeechTagsAC.SpeechManager
waitTimeOffsetAC.SpeechManager