Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SpeechPlayableClip Class Reference
Inheritance diagram for AC.SpeechPlayableClip:

Public Member Functions

override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
 
string GetDisplayName ()
 
void ShowGUI ()
 

Public Attributes

bool isPlayerLine
 
int playerID = -1
 
Char speaker
 
SpeechPlayableData speechPlayableData
 
SpeechTrackPlaybackMode speechTrackPlaybackMode
 
int trackInstanceID
 

Properties

ClipCaps clipCaps [get]
 
SpeechPlayableBehaviour LastSetBehaviour [get]
 

Detailed Description

A PlayableAsset used by SpeechPlayableBehaviour

Member Data Documentation

◆ isPlayerLine

bool AC.SpeechPlayableClip.isPlayerLine

If True, the line is spoken by the Player

◆ playerID

int AC.SpeechPlayableClip.playerID = -1

The ID of the Player, if not the active one

◆ speaker

Char AC.SpeechPlayableClip.speaker

The speaking character

◆ speechPlayableData

SpeechPlayableData AC.SpeechPlayableClip.speechPlayableData

Data for the speech line itself

◆ speechTrackPlaybackMode

SpeechTrackPlaybackMode AC.SpeechPlayableClip.speechTrackPlaybackMode

The playback mode

Property Documentation

◆ LastSetBehaviour

SpeechPlayableBehaviour AC.SpeechPlayableClip.LastSetBehaviour
get

The last-set SpeechPlayableBehaviour generated by the clip