Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
VisibilityData () | |
Public Member Functions inherited from AC.RememberData | |
RememberData () | |
Public Attributes | |
bool | isOn |
bool | isFading |
bool | isFadingIn |
float | fadeTime |
float | fadeStartTime |
float | fadeAlpha |
bool | useDefaultTintMap |
int | tintMapID |
float | tintIntensity |
float | colourR |
float | colourG |
float | colourB |
float | colourA |
Public Attributes inherited from AC.RememberData | |
int | objectID |
bool | savePrevented |
A data container used by the RememberVisibility script.
AC.VisibilityData.VisibilityData | ( | ) |
The default Constructor.
float AC.VisibilityData.colourA |
The Alpha channel of the sprite's colour
float AC.VisibilityData.colourB |
The Blue channel of the sprite's colour
float AC.VisibilityData.colourG |
The Green channel of the sprite's colour
float AC.VisibilityData.colourR |
The Red channel of the sprite's colour
float AC.VisibilityData.fadeAlpha |
The current alpha, if the Renderer is fading
float AC.VisibilityData.fadeStartTime |
The fade start time, if the Renderer is fading
float AC.VisibilityData.fadeTime |
The fade duration, if the Renderer is fading
bool AC.VisibilityData.isFading |
True if the Renderer is fading
bool AC.VisibilityData.isFadingIn |
True if the Renderer is fading in
bool AC.VisibilityData.isOn |
True if the Renderer is enabled
float AC.VisibilityData.tintIntensity |
The intensity value of the attached FollowTintMap component
int AC.VisibilityData.tintMapID |
The ConstantID number of the attached FollowTintMap's tintMap object
bool AC.VisibilityData.useDefaultTintMap |
If True, then the attached FollowTintMap makes use of the default TintMap defined in SceneSettings