Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
SpeechGap (int _characterIndex, float _waitTime) | |
SpeechGap (int _characterIndex, bool _pauseIsIndefinite) | |
SpeechGap (int _characterIndex, int _expressionID) | |
SpeechGap (int _characterIndex, string _tokenKey, string _tokenValue) | |
void | CallEvent (Speech speech) |
Public Attributes | |
int | characterIndex |
float | waitTime |
bool | pauseIsIndefinite |
int | expressionID |
string | tokenKey |
string | tokenValue |
A data struct for any pauses, delays or Expression changes within a speech line.
AC.SpeechGap.SpeechGap | ( | int | _characterIndex, |
float | _waitTime | ||
) |
The default Constructor. <param name = "_characterIndex</param>The character index of the gap</param> <param name = "_waitTime
The time delay of the gap
AC.SpeechGap.SpeechGap | ( | int | _characterIndex, |
bool | _pauseIsIndefinite | ||
) |
A Constructor for an indefinite pauses. <param name = "_characterIndex</param>The character index of the gap</param> <param name = "_expressionID
The ID number of the Expression
AC.SpeechGap.SpeechGap | ( | int | _characterIndex, |
int | _expressionID | ||
) |
A Constructor for an expression change. <param name = "_characterIndex</param>The character index of the gap</param> <param name = "_expressionID
The ID number of the Expression
AC.SpeechGap.SpeechGap | ( | int | _characterIndex, |
string | _tokenKey, | ||
string | _tokenValue | ||
) |
A Constructor for custom event tokens. <param name = "_characterIndex</param>The character index of the gap</param> <param name = "_expressionID
The ID number of the Expression
int AC.SpeechGap.characterIndex |
The character index of the gap
int AC.SpeechGap.expressionID |
The ID number of the Expression
bool AC.SpeechGap.pauseIsIndefinite |
If True, there is no time delay - the gap will pause indefinitely until the player clicks
string AC.SpeechGap.tokenKey |
The key, if a custom event token
string AC.SpeechGap.tokenValue |
The value, if a custom event token
float AC.SpeechGap.waitTime |
The time delay of the gap