Hi, is there an easy way to swap out hotspots and triggers?
IE i need to open and then close an airlock, my plan so far is to have two hotspots, one with the open and move player to a marker and one with the close and move player to a differnet marker, how is best to do this? As currently both my hotspots overlay and et in the way with eachother.
Thanks!
Comments
But you might try to use variables for that too, with one hotspot.
Just create one local bool variable and check/change it in your actionlist interaction, as you click your hotspot.
Don't want to mess with variables? Fine, similar way with sprite visibility check.
Create a sprite anywhere and attach remember visibility component to it so it works/remembers the state when u save/load or change scenes. Now replace those variable checks with check invisibility off that sprite and set it's visibility accordingly to off or on.
Regarding 2 interactions on one hotspot, I'm not sure how it would save the state on save/load or scene change.