I ve given the game to testers and they would like to know if there will be the same happening before they click on a dialogue action again.
It would be cool if we had an action where we could rename dialogue options.
like "What is bla?" to "What is bla again?"
otherwise I would have to add additional dialogue options and enable and disable a lot.
Further I noticed that I have to rewire all conversations with "override" because the connections in the actionlist window editor are not correct anymore as soon as some dialogue option is inserted. I think that's a bug.
Comments
As for the connection issue, that's an unfortunate issue with the "Override options" feature, as options are matched to the Action's sockets by index. It's more something to be aware of, rather than something that can be fixed, I'm afraid.
The option renaming request, however, will be included in the next release.
Interesting topic, because I found a fairly easy way to control dialogue option text was write
in [localvar:1] for the option label (of course this is referring to an AC string variable you'd have to create)
set:variable to control it in your actionlist.
Might still be useful for something, although this new action Chris is working on sure sounds like it could replace using that