I'm using 2D sprites as masks and have noticed that they aren't perfectly aligned to the game camera in my 2.5D project.
The 'Camera Align To' box is ticked and it 'does' line up, but just not 100%. For example, see this screenshot of a sprite that should be fixed in the top left of the window:
It's as if the sprite is aligned to the plane/overall scene perspective than the actual camera directly.
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