Hi there!
I just tried out the new "Object - Fade sprite - Fade In" action. I made a sprite-logo which should fade in slowly. I attached the "Sprite Fader" and the "Remember Visibility" ("Visibility on start: Off") scripts to the sprite directly, and the sprite is child of an empty game object. In a cutscene I want the sprite to fade in using the "Fade Sprite" action, "Time to fade: 1, Wait until finish: true".
When I run the cutscene, the sprite logo doesn't fade in but appears instantly. I tried around a while and one time fading in worked, but the next time it didn't. Do I overlook something or is this a bug?
Thanks!
Comments
Try removing the Remember Visibility component temporarily - if it works then, we know there's a conflict there.
The way I do it I simply change the value of the sprite alpha I want to fade in to 0 in the Sprite Renderer Color, and then add Sprite Fader component, that is all