Found the solution to this problem.
For this scenes' sprite child, the component for animator was not checked.
Therefore, I checked off that box and made sure the Apply Root Motion was unchecked and everything is running beautifully. Thank you. =)
Thank you the quick response. Unfortunately, after trying what you recommend I was unable to correct the problem.
Do you have any other recommendations or ideas as to what could be causing the issue?
As always, I appreciate your help.
Very respec…
Hi,
I got the actions to work properly. To start, I went ahead and placed a bool variable for "Lisa starts in hallway" as false. To add, on the "Onstart cutscene" I added a variable check for "Lisa starts in hallway"…
Thank you both for the suggestions. I went ahead and put them into place. Though, I know I am missing steps. I sent new photos on the updates I have made. I now have two new local variables and variable checks on my "Onstart cutscene."
I …
Hi there,
I went ahead and referenced the scenes by name as opposed to the number and navigating to the proper scenes is now possible. Thank you for help in this matter. :)
Hello, thank you for messaging back,
I have implemented Scene-Switching in other scenes of the game. Scene-Switching was working as wanted and into the correct scenes before. I added a trigger to Scene 18(Hallway) and noticed the change soon after.…
Thank you so much :smile:
Changing the ActionList's Character: Face direction to run first and checking is instant helped him face the intended direction.
Thank you for your time and have a good rest of your day.