Wow, solid list of updates. The new Draggable and PickUp options should solve several problems I was trying to work through, so glad to see those features make it in! I am quite pleased to see that you are preparing for Unity 5 as well. Keep up the …
Ok, I see what you're saying. It becomes a bit much when using terrain or other uneven surfaces though.
It looks like this is a limitation of rigidbody.MovePosition(); I don't see a way to adjust the Slope Limit like you can for the Character Contro…
It sounds like you are doing it right, perhaps your situation is similar to the last paragraph on this page:
http://www.iceboxstudios.co.uk/adventure-creator/tutorials/creating-title-screen-menu
Action lists are much simpler than building all this l…
I need it to load first, thus its position at slot 0. Is there a way to force Unity to load the last scene first, before any other? As I understand it the first scene in the list is always the first to load. After that it's up to the programming (th…
The new "Title Screen" scene took slot 0, bumping the rest out by 1. I can work with it as it is though, was just wondering if there was something I was overlooking.
Thanks for the code example MaaS, it was an interesting read. Probably a …
Thanks for the input, 2finger! That is one of the first things I tried though, to no avail. I even tried switching cameras to see if the new camera would find the new Player prefab in the scene. Unless there's something I'm missing, the game camera …
Oh sorry, I meant the name of the prefab. Each Player prefab needs a unique name to show up in the AC system, so I named them based on the outfits they wear. As far as I can tell the AC system returns the Player/NPC gameObject.name for the dialog sy…
It looks like I found the answer! I added a Debug.Log(menuElementVisibilityData); @ SaveSystem.cs line 1275 which produced the following output:12:0=True+1=True+2=True+3=True+4=True|0:0=True+2=True+3=True+6=True|1:0=True+1=True+3=True|2:0=True+1=Tru…
I figured as much, so I have been testing this with new saves only. I get some additional errors if I save and load from within the same scene (any scene, just must save/load within same scene.)
IndexOutOfRangeException: Array index is out of range.…
That worked perfect, thanks!
For my other question, is there a way to flash the "Highlight" texture when a user touches a menu button on an Android device?
I understand well the need to budget ;) I will take a look at that section of the manual. This is low on my list of priorities to focus on at the moment, but if it moves up I'm sure that I will be able to come up with a solution based on what I've …
The "back button" is set to Crossfade, but I don't see that button as I can't get there from the new "Title" menu. The Title buttons to access the new Load and Options menus are set to Crossfade as well, but clicking them just di…