Aha, so you're fellow AC user! Saw your game when Gloom Games played it (she played my game too), welcome to the club and congrats on a great start! :)
Hey everyone - sorry for the late reply, didn't see the notifications until now.
Thanks for your encouragement and support! :)
As for a write up of how things were done - that would indeed be long, but I'm happy to answer questions if you've got a…
FIXED, thanks to Chris - I'll leave the solution here for the benefit of anyone browsing this thread:
Sorting layer issues were fixed by... making sure I actually had a sorting layer in all my scenes.
Music issue when saving / loading is apparentl…
Thanks again for your swift support, Chris. I've recorded a minute or two of footage which demonstrates problems 1) and 3), which I'll email to you. Hopefully will make things a bit clearer.
1) I've had another look, and I haven't been changing or l…
Hi Chris, thanks so much for your response -
1. Yes, I've used Character: Change rendering to change the character's order in sorting layer in different scenes, which I'm guessing is the source of the problem. I don't have any remember scripts on t…
Hi @ChrisIceBox - have updated AC, the feature looks great - one problem though, is that when 'stopping' music, it doesn't let you specify which music track you're stopping, which is something I need to do if I have multiple layers playing and only …
@ksavory - thanks a lot, was trying to figure out why my NPC was rotating, and it was for the same reason that you mentioned - I'd used sprite rotation for one of the animations. When I got rid of it, it fixed the problem! :)
Hi @Snebjorn - sorry for late reply, just saw your comment.
That's a really good suggestion, and also the conclusion that I came to after getting some advice, so it's good to hear that you approve of that method :) Thanks so much!
Kind regards,
Da…
Hi, just gave it a try - good job for your first game! Some feedback: the opening cutscenes felt a little long. The puzzles felt pretty samey (i.e. 'find object x'). Could do with more variety of dialogue choices. But, interesting mix of 'resident e…