Ah ha! Thank you, that worked perfectly!
Sidenote, if anyone encounters a similar issue: The menu snapping back to Slot1 was due to the AC Menu option "Auto-select first visible element" that has to be on for keyboard control. I simply mo…
Hello, and thank you! I actually am learning a lot playing around with the Unity Canvas elements, but for the life of me I cannot get this to work.
I'm attempting to try it out by editing the premade UI assets inside AC (in this case, ObjectivesUI)…
Ah! Thank you, you've saved me once again.
So, the change in code absolutely slowed down the slider to a reasonable speed. For my usage, I'd consider that fixed!
As for the 'Number of steps' aspect that persists, I can still provide you with more …
Would you be willing to explain a bit further? I really do appreciate any support or a point in the right direction! My coding knowledge is next to minimal... so it's definitely a me problem and not the explanation, lol.
I've tried that code in var…
Sorry, sometimes I over-complicate when getting info across.
Essentially, I'm looking for the Hotspot label to pop up when the player nears it, as the game is "Keyboard and Controller" only. I've verified that the Hotspot and HotspotDetec…
Aha! The brute force way seems to have worked. Thank you for that.
If it comes up again I'll look into other options a bit more, but for the time being this'll allow me to move forward.
In the end, I'm not entirely sure what the issue is/was. What…
Adding: I was thinking about it, and it's not the prefab that's getting an extra of the parent's script, but only the 'Sprite child.' In this instance being 'barry-blankface': https://imgbox.com/DwJklW5d
Adding a sprite to either the Hotspot or Sou…
Thanks for the response! I really do appreciate you taking the time.
Unfortunately, that didn't seem to do it. But I have narrowed it down a bit more:
My assumption is that 'Sprite child' is seeing itself as both a child of the vehicle but also a …