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DeanForge

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DeanForge
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  • Sure i have Rigidbody and colliders.Character doesn't stop when collide to the walls, that is a problem.I found option"Slow movement near wall colliders", it's great but works only for "walk", not for the "run" =(
  • Nevermind, i solved this problem in other way. Selection between First Person and Point and Click movement method works well for itThank you. I have other problem, please take a look here
  • Unfortunately it doesn't work.
  • Hello, I've updated AC to v1.46e, Unity to 5.1.1f1 and problem is gone. Thank you.The possibility auto-detect the control input is still important to me. P.S. After updating i have new problem =\i created a new discussion here
  • "CursorHorizontal" and "CursorVertical" inputs is defined, with "Keyboard Or Controller" input mouse doesn't work in menus. about switch inputs (AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;…
  • by universal control i mean how things are going with any modern PC game:User launches the game, takes any controls and he ready to play, without any settings or menu buttons.
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