Sure i have Rigidbody and colliders.Character doesn't stop when collide to the walls, that is a problem.I found option"Slow movement near wall colliders", it's great but works only for "walk", not for the "run" =(
Nevermind, i solved this problem in other way. Selection between First Person and Point and Click movement method works well for itThank you.
I have other problem, please take a look here
Hello, I've updated AC to v1.46e, Unity to 5.1.1f1 and problem is gone. Thank you.The possibility auto-detect the control input is still important to me.
P.S. After updating i have new problem =\i created a new discussion here
"CursorHorizontal" and "CursorVertical" inputs is defined, with "Keyboard Or Controller" input mouse doesn't work in menus.
about switch inputs (AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;…
by universal control i mean how things are going with any modern PC game:User launches the game, takes any controls and he ready to play, without any settings or menu buttons.