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Dev_Martas

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Dev_Martas
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  • I forced a maximum aspect ratio in Settings Manager. But when i run the game on a device with larger ratio (even simulated in Editor), the camera doubles itself on the left side (only). So i have a "double vision".
  • My apologies, I didn't realize I could do that. The NavCamUI does appear in the Menu automatically on Runtime, and the script confirms it was assigned and found in the console. I don't understand why the console was silent yesterday, I did, however,…
  • (Quote) Yes, because the Menu is a prefab of its own. So when I open the prefab, it opens in the Hierarchy tab, and I cannot access the Hierarchy of the Scene (to grab and drag the camera). Or is there some trick to have both opened at the same time…
  • I used the script. The console still does not say anything. I am unable to assign the camera manually at runtime - there is just nothing to choose from in Assets or Scene. The only way I can assign the camera is if I move the prefab of the Menu into…
  • There is no message in the Console regarding this at all; the only place that lists the camera is the Script component, but the Canvas is still empty - just like in the image in the previous post. (Quote) I tried to add the component, but it has ze…
  • Also, I am having a problem with the said menu, as shown in the last image (MainPozadi). This menu basically serves only as a background image of the Main menu (that is AC). When in runtime, and i change resolution/aspect ratio to something lower th…
  • The pillarboxing changes with the selected ratio and Rect X (not W). Here is 21:9 (Image) Compared to 22:9 This is 21:9 with the script: (Image) And this is the same with the script disabled and Rect X changed from 0.056... to 0.09: Skybox …
  • The rect values are: X: 0.0560053, W: 0.8879894, (Y: 0, H: 1 - same as NavCam 1). Changing X to 0 and W to 1 does make it change from triple image back to double image only. The rect values are similarly shifted in the Main Camera, when i change th…
  • It has been disabled but worked for the change of UI brightness nonetheless. I enabled it, but there was no change. I attached this script to the UI camera, but now the image is tripled :-)
  • I tried some more combinations and found what is causing it. Switching to a regular GameCamera2D didn't help, but i deleted my whole brightness settings in one scene and the problem disappeared there. So that is the cause. I have been using a setup…
  • The change to OnEnable worked, now everything works smoothly! Thank you! It is attached in the prefab of the menu, in the object that also has a raw image as a component (this object is a child to Panel, which is a child to Canvas).
  • Chris, I have encountered a problem when trying to force the maximum aspect ratio in Settings Manager. When i then play the game on a device with larger ratio (even simulated in Editor), the camera doubles itself on the left side (only). I am writin…
  • The same thing shows up once, with the Save number varying depending on the slot I just clicked. Then nothing more. Get screenshot. Element: 0, Save: 1, Use saveID? True UnityEngine.Debug:Log (object) The console writes this info when I freshly ru…
  • I found the issue. I had the order in layer set as -10; I changed it to 50, and now everything works properly! It didn't occur to me before, because the menu in question normally appeared before i incorporated the brightness option. In any case eve…
  • I am getting a constant flow of 999+ messages the moment i open the Save menu (not the Overwrite confirmation one with the screenshot): Get screenshot. Element: 0, Save: 1, Use saveID? True UnityEngine.Debug:Log (object) The Save number cycles fro…
  • I am using my global variable Save slot ID, the screenshot shows correctly only the first time (different ones depending on the save), but any other screenshot is then the same as the first one that loaded. The Variable is changing correctly and it …
  • ...it appears when I set its canvas back to Screen Space - Overlay, so it must be something connected to the Screen Space - Camera.
  • The script works, but i am having trouble with the variable. If i leave the Save ID, i get an error Object reference not set to an instance of an object on line 11. However, I am using parameter for it called Slot Index, but if I put that instead, …
  • I made it active and the result is the same. The menu just doesn't show up.
  • I am trying to have an enlarged screenshot of a clicked save/load slot in a separate menu where you confirm "Do you really want to Load/overwrite this game?" I tried to recreate the steps described here by Kakyouin (last post from May 202…
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