Ok so AC doesn't do anything else in particular then...
That's what i saw when i looked at some files but wanted to be sure.
The issue must be somewhere else, i guess...Thanks !
It's mouse over and i don't want to change it, as i said it works perfectly (even the touch screen ^^).
I just need to create some code that teleports the cursor to the nearest hotspots when the user uses a button. (because the user still retains …
Hello again.
What i'm trying to figure out is a way to cycle through hotspots without changing the hotspot detection method in AC's settings.
The game works fine as is, i just want to add a way to cycle through with buttons.
Right now, i have no ide…
I've ran into the issue trying to load the scenes from asset bundles.
It worked but then the savegame loading fails because the index of the scene is wrong (it's stored in the save file as -1 since it's not in the build).
T_T
Can't seem to load the actionlist assets from assetbundles...
Tells me the object i want to instantiate is null
AssetBundle localAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, bundleName)); if (local…
I managed to use the ActionList Asset (i needed to set the interactions to Assets instead of In Scene) and it works.
However i have a new issue:
The texts need to be gathered again since they are in a different actionlist. Which means if i do it th…
Hey ;)
Coming back to this since everything else works fully for the port.
Been testing some stuff out about Asset Bundles since i need to be able to load them from memory.
However, it seems ActionLists can't be saved that way.
So i'm trying to tes…
Update:
The error is gone Oo
I'm not sure what happened but what i did was remove the component on the persistentEngine, test different things, and then at some point i went back to that way of doing it.
So i guess it must have been something that w…
What happens is AC starts the LoadPrefs() method from the AC.Options class when i replace the options handler.
(it's in "set" of the iOptionsFileHandler).
set { optionsFileHandlerOverride = value; LoadPrefs (); }
So i replace the …
And here's the content of the string i get from the file where i save the options data...
XML<?xml version="1.0" encoding="utf-8"?><OptionsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http…
Switched it back to my initial method (which is a class called when the game starts and in the awake method).
Here's what i get:
(Quote)
at AC.Options.LoadPrefs () [0x00000] in <00000000000000000000000000000000>:0
at Clemenc.OnStartGame.A…
Hey, sorry for bumping this thread but i was looking around and haven't found the OptionsFileHandler_SystemFile in version 1.71.4
Is it only in newer versions ?
Thanks !
I found my mistake...
I forgot to add this call:
KickStarter.saveSystem.OnFinishSaveRequest (saveFile, isSuccessful);
Sorry to bother you xD
edit: you mentionned it as well ^^ thanks again. Edited to show it's solved.
Yes i meant the AC status box.
The ActionList calling the save is indeed still running but i don't know why.
To save, it's directly from a SavesList menu element.
The AdventureCreator version is 1.71.4