Hi, Thanks for your response.
I don't have a player's position, my game is set to first person.
I'm running this Unity project on a mac. I would definitely be able to zip it to you and PM it to you. Thank you so much for this, it's really awesome. …
I also tried the Transform approach you mentioned:
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Helvetica Neue'; color: #454545}
It requires a scene-based Marker, not a prefab. Markers can be added via the 'Navigation' section of the …
Okay, I deleted the missing scene files. Tested it again and same result.
I tried the 3D Demo. It also does not work with the demo, object reappears in scene after coming back. And loading this 3D Demo changed some of my game settings in my Scene (b…
Hi :)thanks for your comment. So I checked, there are no other filename called 'bedroom_A'. Currently all existing Scenes are added to the Build Settings.
An easy way to test saving is to go to the back of the room, save, pick up the sword, and loa…
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Helvetica Neue'; color: #454545}
Hi,
thanks for the tips.
So I've tried Auto-add save components to GameObjects that Chris mentioned in his previous post (this is what you meant with 'autosavin…
Hi,Thank you so much for your help. Alright, so I removed the 2nd Hotspot: Enable or disable Action in the ActionList Editor. I attached the Remember Hotspot Script to the Hotspot and the Remember Visibility Script to the sprite. Simply attaching th…
Hi,
Thanks for your responseI read the whole "Saving and loading" chapter of the Manual and watched again tutorials, including the whole inventory section of this video, among othershttps://www.adventurecreator.org/tutorials/making-2d-game…
Hi :)Thanks for your input. I finally solved it. Yes, one of the things I had to do is set the Compression to 'None'. And Filter Mode set to Point & importing PSD files instead of PNG
And I changed the size of the camera, after making the follow…
Here is a Screenshot of the Main Camera Inspector. I did read in a forum that the camera settings could be the reason for the images to be bad quality, but I was still not able to fix it
(Image)
Hi,Yeah, I've tried building the game as Mac Build and WebGL. It appears as pixelated as seen in Unity. I just tried creating a build again after changing it to RGB 16bit, but same result unfortunately.
I open the builds always in 640x480 and the ga…
Hi,@zebbi:
Thanks for your comment. I'm not sure which one is RGBA 16. There is RGB 16 Bit, but that did not work. Please see screenshots attached, to see the compression formats available.
The imported PNG images are not blurry, just pixelated. The…
Hi,
Many thanks. I think I almost got it now.
So I did the following for combining inventory items:
I went into the Settings Manager and checked the box 'Drag and drop inventory interface' and also checked the box 'Combine interactions work in reve…
Hi,
Thanks for your comments.I checked section 6.2 of the manual to see how to combine inventory items. So I have to set the Inventory interactions as 'Multiple' for this to work?I checked the Inventory Settings of the Setting Manager to set it to m…
Hi, Thanks for your reply. It's really great to receive such good support on this forum. (especially for struggling newbies like myself.. )
Sorry for not mentioning it, the actions are on the "Use" interaction of Object B (the door)But it…
Hi,Thanks so much for your help. I made some progress, thanks to your advice.
Okay, so I got rid of the Main Camera warning message, by moving the main camera in the hierarchy. I thought that maybe the Audio Listener issue was the fact that there we…