Hello,
we managed to create a prefab of the NPC we wanted to move to another scene, and an ActionList with the conversation and interactions. Then we assigned the prefab to each Speaker field in the Dialogues and everything seemed to work.
But now…
Marking duplicate for each line on Subitltes works. The dialogues are not being interrupted.
What does "duplicate for each line" mean? And what other uses does it have? We don't get it.
What could we do if we want to use the same texts for in scene object interactions and inventory interactions? In the scene we have to use Interactions but in the inventory we can only use List Actions. We would like to avoid as much as possible to …
Hi, I am trying the first method you mention. Is it possible with this method to be able to set a walk to marker option for the verbs? How can this be achieved?